Commit graph

35 commits

Author SHA1 Message Date
Developer
7d00e65a0a feat: load-aware actor placement + work stealing research
Replace blind round-robin placement with load-aware strategy that reads
per-worker stats (actor count + mailbox depth) and biases toward lighter
workers. Falls back to round-robin when stats are equal (initial burst).

Deep research on work stealing across Tokio (steal-half, LIFO slot),
Go (M:N scheduler), BEAM (proactive migration), and ForkJoinPool.
Full actor migration is feasible but deferred due to message-loss window.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 11:46:53 +00:00
Developer
cf616199b2 feat: shutdown unpark + bug-inspired tests
shutdown() now wakes all parked workers immediately for fast exit.
5 new tests from competitor bug patterns: ractor #310 (destructive
snapshots), kameo #185 (startup delivery), actix #515 (mailbox bypass),
plus stats-under-load and shutdown-wakes-parked validation.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 11:34:58 +00:00
Developer
acacc1b758 feat: thread parking for instant worker wakeup
Replace thread::sleep with thread::park_timeout in worker backoff loop.
Workers register their thread handle via OnceLock<Thread> on startup.
When send_to or spawn routes work to a worker, Thread::unpark() wakes
it instantly instead of waiting for the sleep timer to expire.

Inspired by tokio's parker state machine and Linux NO_HZ adaptive ticks.

Implementation:
- Runtime stores Vec<OnceLock<Thread>> for worker thread handles
- Workers call OnceLock::set(thread::current()) on startup
- Runtime::send_any, spawn_any, and WorkerContext cross-worker sends
  call notify_worker() → Thread::unpark() on the target worker
- TickContext carries worker_threads reference for cross-worker notification
- Zero new dependencies (std::sync::OnceLock + std:🧵:park_timeout)

Benefits:
- Parked workers wake instantly when work arrives (vs up to 1ms sleep delay)
- No overhead on hot path — unpark() is no-op if thread isn't parked
- Single-threaded tick() mode unaffected (OnceLock never set)

All 58 tests pass (52 runtime_api + 5 transport + 1 doctest).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 11:31:34 +00:00
Developer
10cb0780b7 feat: stress tests, expanded benchmarks, and research extension
Cycle 2 of the competitor analysis improvement loop.

Research additions:
- Kameo: async on tokio, dual bounded/unbounded mailbox (default 64),
  Erlang-style supervision links, vtable dispatch
- Actix: custom Vyukov lock-free MPSC queue (why it's fastest),
  256-message assertion guard (validates our budget), Context-as-Future

New stress tests (6):
- Message ordering preserved under small budget (budget=8)
- Multi-threaded: 50 senders × 100 msgs to one receiver (4 threads)
- Concurrent spawn+send of 200 actors (4 threads)
- 50-level chain spawning across 2 workers
- Panic isolation: 10 panicking + 10 healthy actors (4 threads)
- Sustained throughput: 10 batches of 100 msgs with interleaved ticks

New benchmark groups:
- msg_size: throughput and send_latency by message size (8B-4KB)
- contention: fanin (1-100 senders), cross_worker (1-4 threads)

All 57 tests pass (51 runtime_api + 5 transport + 1 doctest).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 11:24:33 +00:00
Developer
ef87f7e1b9 feat: per-actor message budget for tick fairness
Research across ractor, tokio, Erlang/OTP BEAM, Linux CFS, and libuv
revealed that tick_all drained the entire mailbox per actor per tick,
allowing one hot actor to starve all others on the same worker.

- Add `actor_message_budget` to RuntimeConfig (default: 64 msgs/actor/tick)
- Modify tick_all to break after budget messages, yielding to next actor
- budget=0 restores unlimited (backward compatible) behavior
- 3 new fairness tests validating hot-cold actor scenarios
- New fairness benchmark group (cold_latency_under_pressure, throughput_by_budget)
- Fix RuntimeConfig struct literals across workspace crates

Inspired by BEAM's 4000-reduction budget and tokio's 128-op cooperative budget.
All 45 tests pass (42 original + 3 new).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 11:11:30 +00:00
d817ad952f feat: distributed runtime (#30)
Major feature addition. For full details read `./docs/development_history/DISTRIBUTION.md`
2026-02-12 09:13:50 +00:00
076f1194bf feat: tui, agent interface, stats hook (#29)
Runtime dashboard now features a TUI option and an interface for LLM tool use. Removed some bloat from stats collecting and replaced with a hook function to dump runtime stats into.
2026-02-11 15:23:26 +00:00
2da9198ee9 fix: stats datatypes and refactor channel signature (#28) 2026-02-10 07:35:58 +00:00
ef08d3e7a5 feat: transport protocol (#27)
Address actors via ID, send messages over transport (TCP, QUIC, etc)
2026-02-09 19:05:37 +00:00
bc70d5fd89 feat: data parallel mnist example (#26) 2026-02-09 14:42:25 +00:00
845132ff18 feat: mt benchmark (#25) 2026-02-09 14:02:40 +00:00
d61ea50414 fix: gossip dashboard (#24)
Better, but still imperfect, performance in replay for large simulation sizes.
2026-02-09 09:07:38 +00:00
1a64f421bf feat: runtime dashboard and docs (#23)
Live and replay demo for a runtime dashboard. Added docs with svg files.
2026-02-09 09:04:57 +00:00
09504d0b67 cfuzz (#22) 2026-02-09 07:24:16 +00:00
9beca6c5dc feat: gossip simulation (#21)
Simulate a simple push-pull epidemic broadcast.
2026-02-08 16:18:39 +00:00
b828ff0fae feat: fuzz-harness (#20) 2026-02-07 18:30:22 +00:00
75aefa0c49 refactor: repack external bindings into their own crates (#19) 2026-02-07 17:39:02 +00:00
282fcc3d01 refactor: better tests (#18)
Still unsatisfied, but these are better than before.
2026-02-07 17:29:01 +00:00
Zachery Aaron Shores-Chmielewski
204b4aa289 refactor: clean modules, remove dead files 2026-02-08 00:20:03 +07:00
08a655d88a refactor: graph-optimization (#17)
Use spectral analysis tool to find spurious edges in the code DAG, refactoring to prune.
2026-02-07 16:51:40 +00:00
Zachery Aaron Shores-Chmielewski
6897d71e4b feat: refactor based on spectral spectral_analysis
Asking the agent to refactor to reduce spectral complexity, it worked. Trivial change, but this did reduce code complexity.
2026-02-07 17:36:45 +07:00
Zachery Aaron Shores-Chmielewski
89be164c19 feat: spectral analysis report
Generates a report on the connectivity properties of the code interdependency DAG.
2026-02-07 17:36:07 +07:00
de0f3960f4 feat: docs and README (#13)
Update the docs and readme with all the changes we've made
2026-02-06 17:12:04 +00:00
042ccd0db0 feat: basic wasm (#12)
Unfeatured wasm module. Mostly to test that wasm builds
2026-02-06 16:47:43 +00:00
1234838361 feat: code DAG visualizer (#11)
Visualize the inter-module code dependency DAG
2026-02-06 14:54:56 +00:00
Zachery Aaron Shores-Chmielewski
d3fdf9e550 feat: worker thread api (#6)
Make the worker thread api clearly seperated and ready for test harness
2026-02-06 21:45:19 +07:00
29bb51004f feat: jupyter example (#10) 2026-02-06 14:04:48 +00:00
796bd1f2c5 feat: runtime information display (#9)
Show basic information from the runtime, such as number of actors, worker threads, etc.
2026-02-06 13:35:46 +00:00
85c7c557ee feat: python bindings (#7)
Python bindings allowing us to interact with the library in a python REPL
2026-02-06 12:47:51 +00:00
5a9af73de6 refactor: major library changes (#5)
Refactoring to logically separate component modules in order to make it easier to develop tests, metrics, tracing, etc.
2026-02-06 11:25:37 +00:00
Zachery Aaron Shores-Chmielewski
c56a05433f feat: Stress tests, benchmarking, and non-failing queues and inboxes #3
Adds some basic benchmarking, stress tests. They still need to be properly examined to ensure they are testing the correct properties, but fit for "good enough". Implements the HybridChannel type, which features a channel buffer that can withstand overflows. It does so by providing a dequeue behind a mutex. Without overflow, will push messages into the lock free ArrayQueue implemented by crossbeam_queue; when that buffer fills, will use the locking portion provided by the Mutex<VecDequeue>.

In the future we can even further optimize this, perhaps with some linked list implementations of lock-free channels, but, like the benchmarks, this fits the "good enough" bar for now.
2026-01-26 14:14:00 +07:00
b422605f6b feat: Multithreaded runtime (#2)
Implements a tunable configuration for a single or multi-threaded runtime.

Co-authored-by: Zachery Aaron Shores-Chmielewski <zachanon@gmail.com>
Reviewed-on: http://zachery.lol/code/code/zacheryasc/swactor/pulls/2
2026-01-25 13:38:34 +00:00
55077dbf57 feat: rewrite (#1)
Did not like the requirement of a tokio runtime and async/await. Rewrote
to use lock free queues (`crossbeam_queue::ArrayQueue`) as the basic
primitive to enable a runtime consisting of many pseudo-processes that
can pass messages to each other.

Co-authored-by: Zachery Aaron Shores-Chmielewski <zachanon@gmail.com>
Reviewed-on: http://zachery.lol/code/code/zacheryasc/swactor/pulls/1
2026-01-23 05:00:57 +00:00
Zachery Aaron Shores-Chmielewski
b8b5b839df feat: types for request/response handling 2025-11-25 20:51:13 -05:00
Zachery Aaron Shores-Chmielewski
120ba0ec71 init
Skeletal actor framework. Somewhat unweildy, needs a message box, a better runtime, and different channels. However, hello world example works
2025-11-24 19:39:17 -05:00