swactor/tests/runtime_timers.rs
Claude 33df021afd refactor: split runtime_api.rs (4,622 lines) into 7 focused test files
Split monolithic test file into domain-specific test modules:
- common/mod.rs: shared messages, actors, helpers
- runtime_lifecycle.rs (57 tests): spawn, FIFO, threading, panic safety
- runtime_mechanics.rs (10): placement, backpressure, cleanup, recovery
- runtime_hooks.rs (12): on_start/on_stop, graceful stop
- runtime_timers.rs (6): one-shot and interval timers
- runtime_registry.rs (32): naming, monitoring, groups, ask pattern
- runtime_supervision.rs (20): supervisor + router
- runtime_hasher.rs (3): identity hasher correctness

All 140 tests pass.

Authored by Claude, lovingly guided by Zachery Aaron Shores-Chmielewski
2026-02-13 14:48:35 +00:00

213 lines
6.7 KiB
Rust

mod common;
use common::*;
// ── Timer Helpers ─────────────────────────────────────────────────────────
/// Actor that schedules a one-shot timer in on_start: sends a Ping to target after N ticks.
struct TimerStartActor {
target: ActorAddress,
delay_ticks: u64,
}
impl ActorInterface for TimerStartActor {
type Incoming = Ping;
type Response = Pong;
fn on_start(&mut self, ctx: &Ctx) {
ctx.send_after_ticks(self.target, Ping { reply_to: ctx.self_addr() }, self.delay_ticks);
}
fn handle(&mut self, _ctx: &Ctx, _msg: Ping) {}
}
/// Actor that schedules a one-shot timer when it receives a Forward message.
struct DelayPingPongActor;
impl ActorInterface for DelayPingPongActor {
type Incoming = Forward;
type Response = Done;
fn handle(&mut self, ctx: &Ctx, msg: Forward) {
ctx.send_after_ticks(msg.reply_to, Done(msg.value), 3);
}
}
/// Actor that schedules an interval timer on start: sends Ping every N ticks.
struct HeartbeatActor {
target: ActorAddress,
period: u64,
}
impl ActorInterface for HeartbeatActor {
type Incoming = Ping;
type Response = Pong;
fn on_start(&mut self, ctx: &Ctx) {
ctx.send_interval_ticks(self.target, Ping { reply_to: ctx.self_addr() }, self.period);
}
fn handle(&mut self, _ctx: &Ctx, _msg: Ping) {}
}
// ── Timer Tests ───────────────────────────────────────────────────────────
/// Given an actor that schedules a one-shot timer in on_start,
/// when enough ticks pass,
/// then the timer message is delivered to the target.
#[test]
fn one_shot_timer_fires_after_n_ticks() {
let rt = std_runtime(RuntimeConfig::default());
let inbox = rt.new_inbox::<Ping>().unwrap();
let _timer_actor = rt.spawn(TimerStartActor {
target: *inbox.addr(),
delay_ticks: 3,
}).unwrap();
// Tick 1: on_start schedules timer (fire_at = current_tick + 3 = 4)
rt.tick(); // tick 1: on_start, timer scheduled
assert!(inbox.try_recv().is_none(), "no delivery before delay");
rt.tick(); // tick 2
assert!(inbox.try_recv().is_none(), "no delivery on tick 2");
rt.tick(); // tick 3
assert!(inbox.try_recv().is_none(), "no delivery on tick 3");
rt.tick(); // tick 4: timer fires
let msg = inbox.try_recv();
assert!(msg.is_some(), "timer message delivered after 3-tick delay");
}
/// Given an actor that schedules a one-shot timer from a message handler,
/// when enough ticks pass after the triggering message,
/// then the delayed response arrives.
#[test]
fn handler_can_schedule_one_shot_timer() {
let rt = std_runtime(RuntimeConfig::default());
let inbox = rt.new_inbox::<Done>().unwrap();
let addr = rt.spawn(DelayPingPongActor).unwrap();
let _ = rt.send_to(addr, Forward { value: 42, reply_to: *inbox.addr() });
rt.tick(); // process Forward, schedule timer (delay=3)
assert!(inbox.try_recv().is_none(), "no immediate reply");
rt.tick(); // tick 2
rt.tick(); // tick 3
assert!(inbox.try_recv().is_none(), "not yet");
rt.tick(); // tick 4: timer fires
let reply = inbox.try_recv();
assert_eq!(reply, Some(Done(42)), "delayed reply arrives after 3 ticks");
}
/// Given a one-shot timer,
/// when it fires,
/// then it does NOT fire again on subsequent ticks (consumed).
#[test]
fn one_shot_timer_fires_only_once() {
let rt = std_runtime(RuntimeConfig::default());
let inbox = rt.new_inbox::<Ping>().unwrap();
let _timer_actor = rt.spawn(TimerStartActor {
target: *inbox.addr(),
delay_ticks: 1,
}).unwrap();
rt.tick(); // on_start schedules timer
rt.tick(); // timer fires
assert!(inbox.try_recv().is_some(), "first fire");
// Subsequent ticks should NOT fire again
for _ in 0..5 { rt.tick(); }
assert!(inbox.try_recv().is_none(), "one-shot does not repeat");
}
/// Given an interval timer with period 2,
/// when multiple ticks pass,
/// then the timer fires repeatedly every 2 ticks.
#[test]
fn interval_timer_fires_repeatedly() {
let rt = std_runtime(RuntimeConfig::default());
let inbox = rt.new_inbox::<Ping>().unwrap();
let _heartbeat = rt.spawn(HeartbeatActor {
target: *inbox.addr(),
period: 2,
}).unwrap();
rt.tick(); // tick 1: on_start, interval scheduled (next_fire = current + 2 = 3)
assert!(inbox.try_recv().is_none(), "no fire on tick 1");
rt.tick(); // tick 2
assert!(inbox.try_recv().is_none(), "no fire on tick 2");
rt.tick(); // tick 3: first fire
assert!(inbox.try_recv().is_some(), "fire on tick 3");
rt.tick(); // tick 4
assert!(inbox.try_recv().is_none(), "no fire on tick 4");
rt.tick(); // tick 5: second fire
assert!(inbox.try_recv().is_some(), "fire on tick 5");
rt.tick(); // tick 6
assert!(inbox.try_recv().is_none(), "no fire on tick 6");
rt.tick(); // tick 7: third fire
assert!(inbox.try_recv().is_some(), "fire on tick 7");
}
/// Given an interval timer targeting an actor that gets stopped,
/// when the actor is removed,
/// then the interval timer is cleaned up (no orphan timers).
#[test]
fn interval_timer_cleaned_up_when_actor_dies() {
let rt = std_runtime(RuntimeConfig::default());
let _inbox = rt.new_inbox::<Ping>().unwrap();
// Heartbeat sends to a counter that we'll kill
let counter_addr = rt.spawn(CounterActor { count: 0 }).unwrap();
// HeartbeatActor sends Ping to counter every tick
let _hb = rt.spawn(HeartbeatActor {
target: counter_addr,
period: 1,
}).unwrap();
// Let it run a few ticks
for _ in 0..3 { rt.tick(); }
// Stop the counter
rt.stop_actor(counter_addr).unwrap();
for _ in 0..5 { rt.tick(); }
// Counter is gone, interval timer should be GC'd.
let stats = rt.stats();
// Only the heartbeat actor should remain
assert_eq!(stats.workers[0].num_actors, 1);
}
/// Given a timer with delay 0,
/// when the next tick fires,
/// then the message is delivered immediately on the next tick.
#[test]
fn timer_with_zero_delay_fires_next_tick() {
let rt = std_runtime(RuntimeConfig::default());
let inbox = rt.new_inbox::<Ping>().unwrap();
let _timer_actor = rt.spawn(TimerStartActor {
target: *inbox.addr(),
delay_ticks: 0,
}).unwrap();
rt.tick(); // on_start schedules timer with delay=0
// Timer requests are processed after tick_all (phase 5.5)
// Timer fires on the NEXT tick (phase 2.5)
assert!(inbox.try_recv().is_none(), "not yet -- timer fires next tick");
rt.tick(); // timer fires
assert!(inbox.try_recv().is_some(), "zero-delay timer fires on next tick");
}