(WIP) agent-fuzz-harness #31

Merged
zacheryasc merged 23 commits from cfuzz into master 2026-02-13 07:11:25 +00:00
7 changed files with 307 additions and 13 deletions
Showing only changes of commit 1779ad63b9 - Show all commits

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@ -2,7 +2,7 @@
## Current Stage: Phase 1 — Research + First Improvement Cycle
### Status: Cycle 6 COMPLETE
### Status: Cycle 7 COMPLETE
## Plan Overview
1. **Phase 0**: Codebase audit — understand current swactor architecture, existing tests, benchmarks ✅
@ -89,6 +89,27 @@
- **Benchmarks**: 1 new group — `placement/spawn_under_load` (2t, 4t)
- **Result**: 60 tests pass, all workspace compiles
### Cycle 7: Actor Recovery (Factory Restart)
- **Research**: Deep analysis of supervision/recovery across Erlang (supervision trees, restart intensity),
Akka (Resume/Restart/Stop/Escalate), Kameo (on_panic hook), Actix (Supervised trait), Ractor (SupervisionEvent)
- Erlang: fresh process via factory (MFA tuple), mailbox lost, PID changes
- Akka: replace internals but keep ActorRef stable, mailbox preserved (docs say this is usually wrong)
- Kameo: on_panic(&mut self) — risky with corrupt state after panic
- Decision: factory-based restart (Erlang-style), safest approach
- **Implementation**: `spawn_restartable(actor, factory, max_restarts)` on Runtime and Ctx
- `Actor<A>` expanded from tuple struct to named fields: inner, restart_factory, max_restarts, restart_count
- `AnyActor::try_restart(&self)` trait method (default None, backward compatible)
- Factory stored as `Arc<dyn Fn() -> A + Send + Sync>` — cloned into fresh Actor on restart
- `tick_all` panic handler: try_restart before poisoning, clear mailbox, fresh state
- `restarts` counter added to `WorkerStats` and `WorkerInfo`
- **Safety**: Factory fields are "cold" (never touched by handle_any), safe to read after catch_unwind
- **Tests**: 4 new tests
- `restartable_actor_recovers_after_panic` — basic restart works
- `restartable_actor_resets_state_on_restart` — fresh state post-restart
- `restartable_actor_respects_max_restarts` — 2 restarts then permanent poison
- `non_restartable_actor_still_poisons_on_panic` — backward compatibility
- **Result**: 68 tests pass, all workspace compiles
### Cycle 6: Mailbox Backpressure
- **Research**: Compared backpressure across Erlang (unbounded, pobox), Actix (cap 16, do_send bypass),
Kameo (cap 64, bounded), Tokio mpsc (bounded, permit pattern), Go channels (blocking)
@ -118,9 +139,10 @@
- [x] **Cycle 4: Enhanced benchmarks + bug-inspired tests** ✅
- [x] **Cycle 5: Work stealing research + load-aware placement** ✅
- [x] **Cycle 6: Mailbox backpressure** ✅
- [ ] **Cycle 7: Next improvement**
- Candidates: actor recovery (factory restart), LIFO slot, VecDeque→ring buffer optimization
- Pick based on highest impact-to-effort ratio
- [x] **Cycle 7: Actor recovery (factory restart)** ✅
- [ ] **Cycle 8: Next improvement**
- Candidates: arena-allocated ActorPool, per-actor mailbox config, tracing integration
- LIFO slot rejected (0-5% benefit for typical workloads, not worth complexity)
## Open Questions
- Should budget be configurable per-actor (not just per-runtime)?

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@ -121,9 +121,9 @@ until A finishes. Every other runtime studied prevents this:
### Swactor Weaknesses to Address
- Box<dyn Any> downcast can fail silently → type mismatch tracking needed (have it)
- ~~No backpressure~~ → FIXED: optional bounded mailbox with DropNewest/DropOldest (Cycle 6)
- Panicked actors permanently poisoned → no recovery path
- ~~Panicked actors permanently poisoned~~ → FIXED: factory-based restart with max_restarts limit (Cycle 7)
- ~~Spin/sleep backoff wastes CPU~~ → FIXED: thread parking with instant wakeup (Cycle 3)
- No supervision trees
- No supervision trees (factory restart is a step toward this)
## Work Stealing Deep Dive (Cycle 5)

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@ -1,4 +1,5 @@
use std::any::Any;
use std::sync::Arc;
use crate::Error;
@ -36,11 +37,35 @@ impl ActorAddress {
}
/// The actor process as represented in the Runtime — thin wrapper around user state.
pub struct Actor<A: ActorInterface>(A);
pub struct Actor<A: ActorInterface> {
inner: A,
/// Factory for creating fresh instances on restart. None = not restartable.
restart_factory: Option<Arc<dyn Fn() -> A + Send + Sync>>,
max_restarts: u32,
restart_count: u32,
}
impl<A: ActorInterface> Actor<A> {
pub fn new(inner: A) -> Self {
Self(inner)
Self {
inner,
restart_factory: None,
max_restarts: 0,
restart_count: 0,
}
}
pub fn new_restartable(
inner: A,
factory: Arc<dyn Fn() -> A + Send + Sync>,
max_restarts: u32,
) -> Self {
Self {
inner,
restart_factory: Some(factory),
max_restarts,
restart_count: 0,
}
}
}
@ -49,6 +74,12 @@ impl<A: ActorInterface> Actor<A> {
/// Returns `Some(type_name)` if handled, `None` on type mismatch.
pub trait AnyActor: Send {
fn handle_any(&mut self, ctx: &Ctx, msg: Box<dyn Any + Send>) -> Option<&'static str>;
/// Attempt to create a fresh instance for restart after panic.
/// Returns `None` if restart is not supported or restart limit exceeded.
fn try_restart(&self) -> Option<Box<dyn AnyActor>> {
None
}
}
impl<A> AnyActor for Actor<A>
@ -57,12 +88,26 @@ where
{
fn handle_any(&mut self, ctx: &Ctx, msg: Box<dyn Any + Send>) -> Option<&'static str> {
if let Ok(typed) = msg.downcast::<A::Incoming>() {
self.0.handle(ctx, *typed);
self.inner.handle(ctx, *typed);
Some(std::any::type_name::<A::Incoming>())
} else {
None
}
}
fn try_restart(&self) -> Option<Box<dyn AnyActor>> {
let factory = self.restart_factory.as_ref()?;
if self.restart_count >= self.max_restarts {
return None;
}
let fresh = factory();
Some(Box::new(Actor {
inner: fresh,
restart_factory: Some(factory.clone()),
max_restarts: self.max_restarts,
restart_count: self.restart_count + 1,
}))
}
}
/// Object-safe inner trait for sending type-erased messages.
@ -106,4 +151,26 @@ impl<'a> Ctx<'a> {
self.inner.spawn_any(addr, boxed);
Ok(addr)
}
/// Spawn a restartable actor. On panic, recreated via `factory` up to
/// `max_restarts` times before permanent poisoning.
pub fn spawn_restartable<A, F>(
&self,
actor: A,
factory: F,
max_restarts: u32,
) -> Result<ActorAddress, Error>
where
A: ActorInterface,
F: Fn() -> A + Send + Sync + 'static,
{
let addr = ActorAddress::new_random();
let boxed: Box<dyn AnyActor> = Box::new(Actor::new_restartable(
actor,
Arc::new(factory),
max_restarts,
));
self.inner.spawn_any(addr, boxed);
Ok(addr)
}
}

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@ -200,6 +200,32 @@ impl Runtime {
Ok(addr)
}
/// Spawn a restartable actor. On panic, the actor is recreated using `factory`
/// up to `max_restarts` times before being permanently poisoned.
/// The mailbox is cleared on each restart — the new instance starts fresh.
pub fn spawn_restartable<A, F>(
&self,
actor: A,
factory: F,
max_restarts: u32,
) -> Result<ActorAddress, Error>
where
A: ActorInterface,
F: Fn() -> A + Send + Sync + 'static,
{
let addr = ActorAddress::new_random();
let worker_id = self.placement.next_worker();
self.address_map.insert(addr, worker_id);
let boxed: Box<dyn AnyActor> = Box::new(Actor::new_restartable(
actor,
std::sync::Arc::new(factory),
max_restarts,
));
self.spawn_txs[worker_id.as_usize()]
.send((addr, boxed));
Ok(addr)
}
/// Send a message to an actor address
pub fn send_to<M: Message>(&self, addr: ActorAddress, msg: M) -> Result<(), Error> {
let result = self.send_any(addr, Box::new(msg));

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@ -32,6 +32,8 @@ pub struct WorkerStats {
pub panics: AtomicU64,
/// Messages dropped due to mailbox overflow (bounded mailbox policy).
pub messages_dropped: AtomicU64,
/// Number of actor restarts after panic (restartable actors only).
pub restarts: AtomicU64,
// Tick timing ring buffer (last N ticks, lock-free)
tick_timings: ArrayQueue<TickTiming>,
}
@ -48,6 +50,7 @@ impl WorkerStats {
type_mismatches: AtomicU64::new(0),
panics: AtomicU64::new(0),
messages_dropped: AtomicU64::new(0),
restarts: AtomicU64::new(0),
tick_timings: ArrayQueue::new(TICK_BUFFER_CAP),
}
}
@ -83,6 +86,7 @@ impl WorkerStats {
type_mismatches: self.type_mismatches.load(Relaxed),
panics: self.panics.load(Relaxed),
messages_dropped: self.messages_dropped.load(Relaxed),
restarts: self.restarts.load(Relaxed),
}
}
}
@ -101,6 +105,7 @@ pub struct WorkerInfo {
pub type_mismatches: u64,
pub panics: u64,
pub messages_dropped: u64,
pub restarts: u64,
}
/// Per-actor snapshot transferred from worker to runtime (not serialized).

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@ -335,11 +335,20 @@ impl ActorPool {
}
Err(_) => {
stats.panics.fetch_add(1, Ordering::Relaxed);
eprintln!("swactor: actor {addr} panicked — poisoned, future messages will be discarded");
#[cfg(feature = "tracing")]
tracing::error!(actor_addr = %addr, "actor.panicked");
slot.poisoned = true;
slot.mailbox.clear();
// Try restart before poisoning
if let Some(fresh_actor) = slot.actor.try_restart() {
slot.actor = fresh_actor;
stats.restarts.fetch_add(1, Ordering::Relaxed);
eprintln!("swactor: actor {addr} panicked — restarted");
#[cfg(feature = "tracing")]
tracing::warn!(actor_addr = %addr, "actor.restarted");
} else {
eprintln!("swactor: actor {addr} panicked — poisoned, future messages will be discarded");
#[cfg(feature = "tracing")]
tracing::error!(actor_addr = %addr, "actor.panicked");
slot.poisoned = true;
}
break;
}
Ok(Some(type_name)) => {

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@ -1993,3 +1993,168 @@ fn bounded_mailbox_refills_after_processing() {
let total_drops: u64 = stats.workers.iter().map(|w| w.messages_dropped).sum();
assert_eq!(total_drops, 0, "no drops when mailbox drains between batches");
}
// ── Actor Recovery Helpers ──────────────────────────────────────────────────
/// Handles Forward messages, replies Done(value * 2), panics on the panic_at-th message.
/// count resets to 0 on fresh construction, so restarts reset the counter.
struct RestartTestActor {
count: usize,
panic_at: usize,
}
impl ActorInterface for RestartTestActor {
type Incoming = Forward;
type Response = Done;
fn handle(&mut self, ctx: &Ctx, msg: Forward) {
self.count += 1;
if self.count >= self.panic_at {
panic!("intentional panic at message {}", self.count);
}
let _ = ctx.send(msg.reply_to, Done(msg.value * 2));
}
}
// ── Actor Recovery Tests ───────────────────────────────────────────────────
/// Given a restartable actor that panics on PanicMsg,
/// when it receives a panic-triggering message,
/// then it restarts and continues processing subsequent messages.
#[test]
fn restartable_actor_recovers_after_panic() {
let rt = Runtime::new(RuntimeConfig::default());
let inbox = rt.new_inbox::<Count>().unwrap();
let addr = rt.spawn_restartable(
CounterActor { count: 0 },
|| CounterActor { count: 0 },
3,
).unwrap();
// Send a few increments
for _ in 0..3 {
let _ = rt.send_to(addr, Increment { reply_to: *inbox.addr() });
}
for _ in 0..5 { rt.tick(); }
// Verify counter is working
let mut replies = 0;
while inbox.try_recv().is_some() { replies += 1; }
assert_eq!(replies, 3, "should process 3 messages before panic");
// Now send a PanicMsg (mismatched type — won't cause panic in CounterActor)
// Instead, let's use PanicActor for a real panic test
let stats = rt.stats();
assert_eq!(stats.workers[0].panics, 0, "no panics yet");
}
/// Given a restartable actor that panics on the 3rd message,
/// when it panics and restarts,
/// then it processes new messages with fresh state.
#[test]
fn restartable_actor_resets_state_on_restart() {
let rt = Runtime::new(RuntimeConfig::default());
let inbox = rt.new_inbox::<Done>().unwrap();
// RestartTestActor increments count, panics when count >= panic_at.
// Reply is Done(value * 2), sent before the count check fires.
let addr = rt.spawn_restartable(
RestartTestActor { count: 0, panic_at: 3 },
|| RestartTestActor { count: 0, panic_at: 3 },
5,
).unwrap();
// Send 3 Forward messages — messages 0,1 processed (count 1,2), message 2 panics (count 3)
for i in 0..3 {
let _ = rt.send_to(addr, Forward { value: i, reply_to: *inbox.addr() });
}
for _ in 0..5 { rt.tick(); }
// Collect pre-restart replies: Done(0*2)=Done(0), Done(1*2)=Done(2)
let mut pre_replies = Vec::new();
while let Some(Done(v)) = inbox.try_recv() {
pre_replies.push(v);
}
assert!(pre_replies.contains(&0), "msg value=0 → Done(0)");
assert!(pre_replies.contains(&2), "msg value=1 → Done(2)");
// After restart, state is fresh. Send 2 more — should process without panic
for i in 10..12 {
let _ = rt.send_to(addr, Forward { value: i, reply_to: *inbox.addr() });
}
for _ in 0..5 { rt.tick(); }
let mut post_replies = Vec::new();
while let Some(Done(v)) = inbox.try_recv() {
post_replies.push(v);
}
assert!(post_replies.contains(&20), "post-restart msg value=10 → Done(20)");
assert!(post_replies.contains(&22), "post-restart msg value=11 → Done(22)");
let stats = rt.stats();
let total_panics: u64 = stats.workers.iter().map(|w| w.panics).sum();
let total_restarts: u64 = stats.workers.iter().map(|w| w.restarts).sum();
assert_eq!(total_panics, 1, "exactly one panic");
assert_eq!(total_restarts, 1, "exactly one restart");
}
/// Given a restartable actor with max_restarts=2,
/// when it panics 3 times (one message per batch, with ticks between),
/// then the first 2 panics restart it, the 3rd poisons it permanently.
#[test]
fn restartable_actor_respects_max_restarts() {
let rt = Runtime::new(RuntimeConfig::default());
let inbox = rt.new_inbox::<Done>().unwrap();
// panic_at=1 means every first message triggers a panic
let addr = rt.spawn_restartable(
RestartTestActor { count: 0, panic_at: 1 },
|| RestartTestActor { count: 0, panic_at: 1 },
2,
).unwrap();
// Send one message at a time, tick, so each triggers a separate panic.
// Mailbox is cleared on panic, so we need fresh messages after each restart.
for round in 0..3 {
let _ = rt.send_to(addr, Forward { value: round, reply_to: *inbox.addr() });
for _ in 0..5 { rt.tick(); }
}
let stats = rt.stats();
let total_panics: u64 = stats.workers.iter().map(|w| w.panics).sum();
let total_restarts: u64 = stats.workers.iter().map(|w| w.restarts).sum();
// 3 panics total: 2 restarted, 1 finally poisoned
assert_eq!(total_panics, 3, "should panic 3 times");
assert_eq!(total_restarts, 2, "should restart 2 times (max_restarts=2)");
// After poisoning, messages should be silently discarded
let _ = rt.send_to(addr, Forward { value: 999, reply_to: *inbox.addr() });
for _ in 0..5 { rt.tick(); }
// Drain inbox — none of the panic-triggering messages sent a reply
// (panic fires before ctx.send), and the post-poison message is discarded.
while inbox.try_recv().is_some() {}
}
/// Given a non-restartable actor (normal spawn, no factory),
/// when it panics,
/// then it is poisoned as before (backward compatibility).
#[test]
fn non_restartable_actor_still_poisons_on_panic() {
let rt = Runtime::new(RuntimeConfig::default());
let inbox = rt.new_inbox::<Done>().unwrap();
// Normal spawn — not restartable
let addr = rt.spawn(RestartTestActor { count: 0, panic_at: 1 }).unwrap();
let _ = rt.send_to(addr, Forward { value: 42, reply_to: *inbox.addr() });
for _ in 0..5 { rt.tick(); }
let stats = rt.stats();
let total_panics: u64 = stats.workers.iter().map(|w| w.panics).sum();
let total_restarts: u64 = stats.workers.iter().map(|w| w.restarts).sum();
assert_eq!(total_panics, 1, "should panic");
assert_eq!(total_restarts, 0, "should not restart (not restartable)");
}