Commit graph

14 commits

Author SHA1 Message Date
Developer
66a8523473 feat: named actor registry with auto-cleanup on death (Cycle 12)
Add NameRegistry (String → ActorAddress) to delivery.rs with forward and
reverse maps for O(1) lookup and cleanup. Actors can be spawned with names
via rt.spawn_named() / ctx.spawn_named(), looked up via where_is(), and
names are automatically freed when actors stop or panic.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 13:06:25 +00:00
Developer
d58a999db0 feat: per-worker tick-counting timers with one-shot and interval support
Adds deterministic tick-based timer scheduling to the actor runtime.
Timers are per-worker (no cross-thread sync) and tick-counted (not
wall-clock), making them suitable for simulation and testing.

API: ctx.send_after_ticks() for one-shot, ctx.send_interval_ticks()
for repeating timers. Timer messages route through the full delivery
system (local pool, cross-worker transfer, and external inboxes).

Fixes over-aggressive interval timer GC that incorrectly removed
timers targeting inboxes and cross-worker actors.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 12:43:11 +00:00
Developer
e28aca099e feat: lifecycle hooks (on_start/on_stop) and graceful actor stop
Add actor lifecycle hooks and two-mode graceful stop mechanism:

- ActorInterface::on_start() called once before first message (panic = poison)
- ActorInterface::on_stop() called on graceful stop (NOT on panic - unsafe)
- ctx.stop_self() for immediate self-stop after current message
- runtime.stop_actor() for external stop (PoisonPill semantics, queued)
- Separate stats tracking: stops counter distinct from panics
- 12 new behavioral tests, 82 total passing

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 12:27:08 +00:00
Developer
1779ad63b9 feat: actor recovery via factory-based restart
Add spawn_restartable(actor, factory, max_restarts) to Runtime and Ctx.
On panic, the actor is recreated using the factory with fresh state and
cleared mailbox. After max_restarts exhausted, permanently poisoned.

AnyActor::try_restart() trait method with backward-compatible default.
Factory stored as Arc<dyn Fn() -> A + Send + Sync> — safe to read after
catch_unwind since factory fields are never touched by handle_any.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 12:05:21 +00:00
076f1194bf feat: tui, agent interface, stats hook (#29)
Runtime dashboard now features a TUI option and an interface for LLM tool use. Removed some bloat from stats collecting and replaced with a hook function to dump runtime stats into.
2026-02-11 15:23:26 +00:00
2da9198ee9 fix: stats datatypes and refactor channel signature (#28) 2026-02-10 07:35:58 +00:00
09504d0b67 cfuzz (#22) 2026-02-09 07:24:16 +00:00
9beca6c5dc feat: gossip simulation (#21)
Simulate a simple push-pull epidemic broadcast.
2026-02-08 16:18:39 +00:00
75aefa0c49 refactor: repack external bindings into their own crates (#19) 2026-02-07 17:39:02 +00:00
Zachery Aaron Shores-Chmielewski
6897d71e4b feat: refactor based on spectral spectral_analysis
Asking the agent to refactor to reduce spectral complexity, it worked. Trivial change, but this did reduce code complexity.
2026-02-07 17:36:45 +07:00
Zachery Aaron Shores-Chmielewski
d3fdf9e550 feat: worker thread api (#6)
Make the worker thread api clearly seperated and ready for test harness
2026-02-06 21:45:19 +07:00
5a9af73de6 refactor: major library changes (#5)
Refactoring to logically separate component modules in order to make it easier to develop tests, metrics, tracing, etc.
2026-02-06 11:25:37 +00:00
Zachery Aaron Shores-Chmielewski
c56a05433f feat: Stress tests, benchmarking, and non-failing queues and inboxes #3
Adds some basic benchmarking, stress tests. They still need to be properly examined to ensure they are testing the correct properties, but fit for "good enough". Implements the HybridChannel type, which features a channel buffer that can withstand overflows. It does so by providing a dequeue behind a mutex. Without overflow, will push messages into the lock free ArrayQueue implemented by crossbeam_queue; when that buffer fills, will use the locking portion provided by the Mutex<VecDequeue>.

In the future we can even further optimize this, perhaps with some linked list implementations of lock-free channels, but, like the benchmarks, this fits the "good enough" bar for now.
2026-01-26 14:14:00 +07:00
b422605f6b feat: Multithreaded runtime (#2)
Implements a tunable configuration for a single or multi-threaded runtime.

Co-authored-by: Zachery Aaron Shores-Chmielewski <zachanon@gmail.com>
Reviewed-on: http://zachery.lol/code/code/zacheryasc/swactor/pulls/2
2026-01-25 13:38:34 +00:00