feat(WIP): multithreaded runtime
Basic framework for a multithreaded runtime has been put in place. Needs plenty of fixes to keep the logic straightforward and performant.
This commit is contained in:
parent
2450442566
commit
d504377ba9
8 changed files with 441 additions and 48 deletions
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@ -1,4 +1,7 @@
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use swactor::{actor::{ActorAddress, ActorInterface}, runtime::{Runtime, RuntimeFlavor}};
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use swactor::{
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actor::{ActorAddress, ActorInterface},
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runtime::{Context, Runtime, RuntimeFlavor},
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};
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#[derive(Debug, Default)]
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struct Greeter {
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@ -21,7 +24,7 @@ impl ActorInterface for Greeter {
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type Incoming = GreetMessage;
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type Response = GreetResponse;
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fn handle(&mut self, ctx: &Runtime, msg: GreetMessage) {
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fn handle(&mut self, ctx: &Context, msg: GreetMessage) {
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let res = GreetResponse(format!("Hello, {}!", msg.who));
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self.num_greeted += 1;
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if let Err(_) = ctx.send_to(msg.return_addr, res) {
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@ -32,7 +35,7 @@ impl ActorInterface for Greeter {
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}
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fn main() {
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let mut rt = Runtime::new(100, Some(RuntimeFlavor::SingleThreaded));
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let rt = Runtime::new(100, RuntimeFlavor::SingleThreaded);
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let addr = rt
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.spawn(Greeter::default())
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.expect("failed to spawn greeter");
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@ -1,4 +1,7 @@
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use swactor::{actor::{ActorAddress, ActorInterface}, runtime::{Inbox, Runtime, RuntimeFlavor}};
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use swactor::{
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actor::{ActorAddress, ActorInterface},
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runtime::{Context, Inbox, Runtime, RuntimeFlavor},
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};
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#[derive(Debug, Default, Clone)]
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pub struct RingMessage {
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@ -27,7 +30,7 @@ impl RingActor {
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impl ActorInterface for RingActor {
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type Incoming = RingMessage;
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type Response = ();
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fn handle(&mut self, ctx: &Runtime, msg: Self::Incoming) {
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fn handle(&mut self, ctx: &Context, msg: Self::Incoming) {
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if let Err(_) = ctx.send_to(self.next, msg.next()) {
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// do nothing
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}
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@ -35,7 +38,7 @@ impl ActorInterface for RingActor {
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}
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fn main() {
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let mut rt = Runtime::new(10_000, Some(RuntimeFlavor::SingleThreaded));
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let rt = Runtime::new(10_000, RuntimeFlavor::SingleThreaded);
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let inbox: Inbox<RingMessage> = rt.new_inbox();
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let mut next = rt
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16
src/actor.rs
16
src/actor.rs
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@ -1,5 +1,4 @@
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use crate::{runtime::Runtime, WATERLEVEL, ring_buffer::Receiver};
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use crate::{ring_buffer::Receiver, runtime::Context, WATERLEVEL};
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pub trait Message: 'static + Sized + Clone + Send {}
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impl<T: 'static + Sized + Clone + Send> Message for T {}
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@ -7,11 +6,14 @@ impl<T: 'static + Sized + Clone + Send> Message for T {}
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pub trait ActorInterface: 'static + Send {
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type Incoming: Message;
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type Response: Message;
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fn handle(&mut self, ctx: &Runtime, msg: Self::Incoming);
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fn handle(&mut self, ctx: &Context, msg: Self::Incoming);
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}
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pub type ActorAddress = u64;
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/// FIXME: If we never have the actor struct reference its own address, should
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/// we even include it as a variable here? We could instead grab this information
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/// from the runtime or router.
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pub struct Actor<A>
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where
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A: ActorInterface,
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@ -26,21 +28,21 @@ impl<A: ActorInterface> Actor<A> {
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Self {
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_addr: addr,
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inbox,
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inner
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inner,
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}
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}
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}
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/// Trait for type-erased actors
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pub(crate) trait AnyActor: Send {
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fn tick(&mut self, ctx: &Runtime);
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fn tick(&mut self, ctx: &Context);
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}
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impl<A> AnyActor for Actor<A>
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where
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A: ActorInterface,
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{
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fn tick(&mut self, ctx: &Runtime) {
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fn tick(&mut self, ctx: &Context) {
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let total_messages = self.inbox.len();
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let messages_to_process = if total_messages < WATERLEVEL {
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total_messages
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@ -57,4 +59,4 @@ where
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}
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}
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}
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}
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}
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@ -7,15 +7,22 @@ mod ring_buffer;
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mod router;
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pub mod runtime;
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// Re-export commonly used types
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pub use actor::{ActorAddress, ActorInterface, Message};
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pub use runtime::{Context, Inbox, Runtime, RuntimeFlavor};
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#[cfg(feature = "getrandom")]
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pub(crate) fn get_random(buf: &mut [u8]) {
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getrandom::getrandom(buf).unwrap()
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}
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/// The strategy for message processing is such:
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///
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/// ```ignore
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/// if total_messages < WATERLEVEL:
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/// process all
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/// else
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/// process total_messages // 2
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/// process total_messages >> 1
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/// ```
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const WATERLEVEL: usize = 10;
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const DEFAULT_INBOX_CAPACITY: usize = 1_000;
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@ -48,6 +48,17 @@ pub(crate) struct Sender<T> {
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queue: Arc<ArrayQueue<T>>,
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}
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/// FIXME: I don't like this. Why do we need to clone the Sender
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/// Because there are no guarentees on the existence of the Receiver
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/// we need to be very careful about passing around access to the buffer.
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impl<T> Clone for Sender<T> {
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fn clone(&self) -> Self {
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Self {
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queue: Arc::clone(&self.queue),
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}
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}
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}
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impl<T> Sender<T> {
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/// Attempt to push a value to the queue. Returns Err(value) if the queue is full.
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pub fn try_send(&self, value: T) -> Result<(), T> {
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@ -1,6 +1,10 @@
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use std::collections::HashMap;
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use crate::{WATERLEVEL, actor::{ActorAddress, Message}, ring_buffer::{Receiver, Sender}};
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use crate::{
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actor::{ActorAddress, Message},
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ring_buffer::{Receiver, Sender},
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WATERLEVEL,
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};
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pub(crate) type Envelope = Box<dyn std::any::Any + Send>;
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@ -20,8 +24,13 @@ impl<M: Message> SenderT for Sender<M> {
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pub(crate) enum RouterMessage {
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/// register addrs <addr> with sender <sender>
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AddAddr(ActorAddress, Box<dyn SenderT>),
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/// FIXME: this will be active when we allow actors to shut themselves
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/// down. For now, disable the warning.
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#[allow(dead_code)]
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/// remove an actor from the address book
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RemoveAddr(ActorAddress),
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/// send <msg> to <addr>
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SendToAddr { addr: ActorAddress, msg: Envelope },
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}
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269
src/runtime.rs
269
src/runtime.rs
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@ -1,18 +1,24 @@
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use std::sync::atomic::{AtomicBool, Ordering};
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use std::sync::{Arc, Mutex};
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use std::thread::{self, JoinHandle};
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use crossbeam_queue::ArrayQueue;
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use crate::{
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DEFAULT_INBOX_CAPACITY, Error,
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actor::{Actor, ActorAddress, ActorInterface, AnyActor, Message},
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get_random,
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ring_buffer::{Receiver, Sender},
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router::{Envelope, Router, RouterMessage},
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Error, DEFAULT_INBOX_CAPACITY,
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};
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#[derive(Debug, Default)]
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#[derive(Debug, Clone, Default)]
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pub enum RuntimeFlavor {
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#[default]
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SingleThreaded,
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Multithreaded(usize),
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Multithreaded {
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workers: usize,
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},
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}
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pub struct Inbox<M: Message> {
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@ -30,26 +36,88 @@ impl<M: Message> Inbox<M> {
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}
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}
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pub struct Runtime {
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flavor: RuntimeFlavor,
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router: Router,
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/// A lightweight handle for sending messages to actors
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/// This is what actors receive in their handle() method
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#[derive(Clone)]
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pub struct Context {
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router_inbox: Sender<RouterMessage>,
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}
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impl Context {
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/// Send a message to an actor address
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pub fn send_to<M: Message>(&self, addr: ActorAddress, msg: M) -> Result<(), Error> {
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let envelope: Envelope = Box::new(msg);
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self.router_inbox
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.try_send(RouterMessage::SendToAddr {
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addr,
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msg: envelope,
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})
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.map_err(|_| Error::from("Failed to send message: router inbox full"))
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}
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}
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/// Shared runtime state, wrapped in Arc for thread sharing
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/// FIXME: We check the `running` variable too often. Should
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/// push it somewhere where it is infreqently checked, and instead
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/// have shutdown logic for everything else.
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struct RuntimeInner {
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running: AtomicBool,
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router_inbox: Sender<RouterMessage>,
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actor_queue: ArrayQueue<Box<dyn AnyActor>>,
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}
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/// Thread handles for the multithreaded runtime
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struct RuntimeHandles {
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workers: Vec<JoinHandle<()>>,
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router_thread: Option<JoinHandle<()>>,
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}
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/// The main runtime for executing actors
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pub struct Runtime {
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inner: Arc<RuntimeInner>,
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flavor: RuntimeFlavor,
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/// Router is only accessed from a single thread (either main or dedicated router thread)
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///
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/// FIXME: If single threaded, why do we have a mutex
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router: Mutex<Router>,
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/// Thread handles, created lazily when run() is called
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handles: Mutex<Option<RuntimeHandles>>,
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}
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impl Runtime {
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pub fn new(capacity: usize, flavor: Option<RuntimeFlavor>) -> Self {
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/// Create a new runtime with given actor queue capacity and flavor
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///
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/// FIXME: I don't like this interface. Maybe a builder or config pattern. I shouldnt
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/// have to read code to understand what these variable names are.
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pub fn new(capacity: usize, flavor: RuntimeFlavor) -> Self {
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// FIXME: Avoid hard coded defaults, or at least put them all in one place
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let router = Router::new(DEFAULT_INBOX_CAPACITY);
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let router_inbox = router.new_sender();
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Self {
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flavor: flavor.unwrap_or_default(),
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router,
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router_inbox,
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actor_queue: ArrayQueue::new(capacity),
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inner: Arc::new(RuntimeInner {
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running: AtomicBool::new(false),
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router_inbox,
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actor_queue: ArrayQueue::new(capacity),
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}),
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flavor,
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router: Mutex::new(router),
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handles: Mutex::new(None),
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}
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}
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/// Get a context handle for sending messages
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///
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/// FIXME: Do we need all this indirection?
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pub fn context(&self) -> Context {
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Context {
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router_inbox: self.inner.router_inbox.clone(),
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}
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}
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/// Spawn an actor, returns its address
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pub fn spawn<A: ActorInterface>(&self, actor: A) -> Result<ActorAddress, Error> {
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// FIXME: Figure out what to do with this.
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// Its distracting to include here, but not used elsewhere for now.
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let addr = {
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let mut bytes = u64::to_le_bytes(0);
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get_random(&mut bytes);
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@ -60,39 +128,24 @@ impl Runtime {
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// Register the sender with the router
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let _ = self
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.inner
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.router_inbox
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.try_send(RouterMessage::AddAddr(addr, Box::new(sender)));
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self.actor_queue
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self.inner
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.actor_queue
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.push(Box::new(Actor::new(addr, inbox, actor)))
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.map_err(|_| Error::from("Runtime error: Failed to spawn actor."))?;
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Ok(addr)
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}
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pub fn send_to<M: Message>(&self, addr: ActorAddress, msg: M) -> Result<(), ()> {
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let envelope: Envelope = Box::new(msg);
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self.router_inbox
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.try_send(RouterMessage::SendToAddr {
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addr,
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msg: envelope,
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})
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.map_err(|_| ())
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}
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pub fn tick(&mut self) {
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// Pop actor, tick it, push it back
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if let Some(mut actor) = self.actor_queue.pop() {
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actor.tick(self);
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let _ = self.actor_queue.push(actor);
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}
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match self.flavor {
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RuntimeFlavor::Multithreaded(_) => (), // router has its own thread
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RuntimeFlavor::SingleThreaded => self.router.tick(),
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}
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/// Send a message to an actor address
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pub fn send_to<M: Message>(&self, addr: ActorAddress, msg: M) -> Result<(), Error> {
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self.context().send_to(addr, msg)
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}
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/// Create an external inbox for receiving messages outside actors
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pub fn new_inbox<M: Message>(&self) -> Inbox<M> {
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let addr = {
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let mut bytes = u64::to_le_bytes(0);
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@ -103,6 +156,7 @@ impl Runtime {
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let sender = receiver.new_sender();
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// Register the sender with the router
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let _ = self
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.inner
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.router_inbox
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.try_send(RouterMessage::AddAddr(addr, Box::new(sender)));
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Inbox {
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@ -110,4 +164,153 @@ impl Runtime {
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inner: receiver,
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}
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}
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/// Process one actor tick + router messages
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/// Works in both single/multi mode (useful for testing and fine-grained control)
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///
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/// FIXME: `tick` does not make sense in multithreaded context. Add a check to ensure single threaded
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pub fn tick(&self) {
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let ctx = self.context();
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if let Some(mut actor) = self.inner.actor_queue.pop() {
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actor.tick(&ctx);
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let _ = self.inner.actor_queue.push(actor);
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}
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// In single-threaded mode, also tick the router
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if matches!(self.flavor, RuntimeFlavor::SingleThreaded)
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&& let Ok(mut router) = self.router.lock()
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{
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router.tick();
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}
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}
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/// Run the runtime (blocking)
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/// - SingleThreaded: runs in current thread until shutdown
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/// - Multithreaded: spawns workers + router thread, blocks until shutdown
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pub fn run(&self) {
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self.inner.running.store(true, Ordering::Release);
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match &self.flavor {
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RuntimeFlavor::SingleThreaded => {
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self.run_single_threaded();
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}
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RuntimeFlavor::Multithreaded { workers } => {
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self.run_multi_threaded(*workers);
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}
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}
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}
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/// FIXME: I don't like this loop. We can send shutdown signals from the process
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/// that calls the actor runtime instead. It also does not make sense to have this
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/// around for single threaded runtimes (people can instead loop over `runtime.tick()`).
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fn run_single_threaded(&self) {
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let ctx = self.context();
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while self.inner.running.load(Ordering::Relaxed) {
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// Pop actor, tick it, push it back
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if let Some(mut actor) = self.inner.actor_queue.pop() {
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actor.tick(&ctx);
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let _ = self.inner.actor_queue.push(actor);
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}
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// Tick the router
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if let Ok(mut router) = self.router.lock() {
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router.tick();
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}
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thread::yield_now();
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}
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}
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fn run_multi_threaded(&self, num_workers: usize) {
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// Take ownership of router for the dedicated router thread
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// FIXME: this is weird and concerning. Introduces a class of logic errors
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// wherein we try and call a dummy router.
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let router = {
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let mut guard = self.router.lock().unwrap();
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std::mem::replace(&mut *guard, Router::new(1)) // placeholder
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};
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// Spawn dedicated router thread
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// FIXME: what is this, these variables are named terribly
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let router_running = Arc::clone(&self.inner);
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let router_handle = {
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let running = router_running;
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thread::spawn(move || {
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router_loop(router, running);
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})
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};
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// Spawn worker threads
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let worker_handles: Vec<_> = (0..num_workers)
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.map(|_| {
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let inner = Arc::clone(&self.inner);
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thread::spawn(move || {
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worker_loop(inner);
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})
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})
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.collect();
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// Store handles
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*self.handles.lock().unwrap() = Some(RuntimeHandles {
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workers: worker_handles,
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router_thread: Some(router_handle),
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});
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// Block until shutdown - wait for all threads to complete
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self.wait_for_shutdown();
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}
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fn wait_for_shutdown(&self) {
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// Wait for the running flag to be set to false, then join threads
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while self.inner.running.load(Ordering::Relaxed) {
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thread::yield_now();
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}
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// Join all threads
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let handles = self.handles.lock().unwrap().take();
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if let Some(h) = handles {
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for worker in h.workers {
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let _ = worker.join();
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}
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if let Some(rt) = h.router_thread {
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let _ = rt.join();
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}
|
||||
}
|
||||
}
|
||||
|
||||
/// Signal all workers to stop
|
||||
pub fn shutdown(&self) {
|
||||
self.inner.running.store(false, Ordering::Release);
|
||||
}
|
||||
|
||||
/// Check if runtime is still active
|
||||
pub fn is_running(&self) -> bool {
|
||||
self.inner.running.load(Ordering::Acquire)
|
||||
}
|
||||
}
|
||||
|
||||
/// Worker thread loop - processes actors from the shared queue
|
||||
fn worker_loop(inner: Arc<RuntimeInner>) {
|
||||
let ctx = Context {
|
||||
router_inbox: inner.router_inbox.clone(),
|
||||
};
|
||||
|
||||
while inner.running.load(Ordering::Relaxed) {
|
||||
if let Some(mut actor) = inner.actor_queue.pop() {
|
||||
actor.tick(&ctx);
|
||||
let _ = inner.actor_queue.push(actor);
|
||||
} else {
|
||||
thread::yield_now();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Router thread loop - processes router messages
|
||||
fn router_loop(mut router: Router, inner: Arc<RuntimeInner>) {
|
||||
while inner.running.load(Ordering::Relaxed) {
|
||||
router.tick();
|
||||
thread::yield_now();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
155
tests/runtime_tests.rs
Normal file
155
tests/runtime_tests.rs
Normal file
|
|
@ -0,0 +1,155 @@
|
|||
use std::sync::Arc;
|
||||
use std::thread;
|
||||
use std::time::Duration;
|
||||
|
||||
use swactor::{
|
||||
actor::{ActorAddress, ActorInterface},
|
||||
runtime::{Context, Inbox, Runtime, RuntimeFlavor},
|
||||
};
|
||||
|
||||
// ============================================================================
|
||||
// Test Helpers
|
||||
// ============================================================================
|
||||
|
||||
#[derive(Clone)]
|
||||
struct PingMessage {
|
||||
reply_to: ActorAddress,
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
struct PongMessage;
|
||||
|
||||
struct PongActor;
|
||||
|
||||
impl ActorInterface for PongActor {
|
||||
type Incoming = PingMessage;
|
||||
type Response = PongMessage;
|
||||
|
||||
fn handle(&mut self, ctx: &Context, msg: PingMessage) {
|
||||
let _ = ctx.send_to(msg.reply_to, PongMessage);
|
||||
}
|
||||
}
|
||||
|
||||
/// An actor that forwards messages to another address
|
||||
struct ForwarderActor {
|
||||
target: ActorAddress,
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
struct ForwardMessage(usize);
|
||||
|
||||
impl ActorInterface for ForwarderActor {
|
||||
type Incoming = ForwardMessage;
|
||||
type Response = ();
|
||||
|
||||
fn handle(&mut self, ctx: &Context, msg: ForwardMessage) {
|
||||
let _ = ctx.send_to(self.target, msg);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_single_threaded_ping_pong() {
|
||||
let rt = Runtime::new(100, RuntimeFlavor::SingleThreaded);
|
||||
let inbox: Inbox<PongMessage> = rt.new_inbox();
|
||||
|
||||
let pong_addr = rt.spawn(PongActor).expect("spawn pong");
|
||||
|
||||
// Send ping
|
||||
rt.send_to(
|
||||
pong_addr,
|
||||
PingMessage {
|
||||
reply_to: *inbox.addr(),
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
// Tick until we get a response
|
||||
for _ in 0..10 {
|
||||
rt.tick();
|
||||
if inbox.try_recv().is_some() {
|
||||
return; // Success!
|
||||
}
|
||||
}
|
||||
|
||||
panic!("Did not receive pong response");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_single_threaded_message_chain() {
|
||||
let rt = Runtime::new(100, RuntimeFlavor::SingleThreaded);
|
||||
let inbox: Inbox<ForwardMessage> = rt.new_inbox();
|
||||
|
||||
// Create a chain: A -> B -> C -> inbox
|
||||
let c_addr = rt
|
||||
.spawn(ForwarderActor {
|
||||
target: *inbox.addr(),
|
||||
})
|
||||
.unwrap();
|
||||
let b_addr = rt.spawn(ForwarderActor { target: c_addr }).unwrap();
|
||||
let a_addr = rt.spawn(ForwarderActor { target: b_addr }).unwrap();
|
||||
|
||||
// Send message to start of chain
|
||||
rt.send_to(a_addr, ForwardMessage(42)).unwrap();
|
||||
|
||||
// Tick until message arrives
|
||||
for _ in 0..20 {
|
||||
rt.tick();
|
||||
if let Some(ForwardMessage(val)) = inbox.try_recv() {
|
||||
assert_eq!(val, 42);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
panic!("Message did not traverse the chain");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_multithreaded_message_passing() {
|
||||
let rt = Arc::new(Runtime::new(
|
||||
1000,
|
||||
RuntimeFlavor::Multithreaded { workers: 4 },
|
||||
));
|
||||
let inbox: Inbox<ForwardMessage> = rt.new_inbox();
|
||||
|
||||
// Create a longer chain to exercise multi-threading
|
||||
let mut target = *inbox.addr();
|
||||
for _ in 0..20 {
|
||||
target = rt.spawn(ForwarderActor { target }).unwrap();
|
||||
}
|
||||
|
||||
let start_addr = target;
|
||||
|
||||
// Send message
|
||||
rt.send_to(start_addr, ForwardMessage(999)).unwrap();
|
||||
|
||||
// Spawn thread to check for result and shutdown
|
||||
let rt_clone = Arc::clone(&rt);
|
||||
let inbox_check = thread::spawn(move || {
|
||||
for _ in 0..100 {
|
||||
thread::sleep(Duration::from_millis(10));
|
||||
if let Some(ForwardMessage(val)) = inbox.try_recv() {
|
||||
rt_clone.shutdown();
|
||||
return Some(val);
|
||||
}
|
||||
}
|
||||
rt_clone.shutdown();
|
||||
None
|
||||
});
|
||||
|
||||
rt.run();
|
||||
|
||||
let result = inbox_check.join().unwrap();
|
||||
assert_eq!(result, Some(999));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_is_running_flag() {
|
||||
let rt = Runtime::new(100, RuntimeFlavor::SingleThreaded);
|
||||
|
||||
// Before run(), is_running should be false
|
||||
assert!(!rt.is_running());
|
||||
|
||||
// After shutdown before run, still false
|
||||
rt.shutdown();
|
||||
assert!(!rt.is_running());
|
||||
}
|
||||
Loading…
Reference in a new issue