test: Cycle 22 — OOB memory.fill, inline spawn+send, sequential build independence

Authored by Claude, lovingly guided by Zachery Aaron Shores-Chmielewski
This commit is contained in:
Claude 2026-02-13 09:21:08 +00:00
parent 53c4f18621
commit c7f8a54b8a

View file

@ -3668,3 +3668,114 @@ fn all_guest_modules_work_in_same_runtime() {
assert_eq!(echo_count, 1, "echo should send 1 copy"); assert_eq!(echo_count, 1, "echo should send 1 copy");
assert_eq!(double_count, 2, "double should send 2 copies"); assert_eq!(double_count, 2, "double should send 2 copies");
} }
// ── OOB memory.fill: trap, actor survives ───────────────────────────────────
#[test]
fn guest_oob_memory_fill_traps_actor_survives() {
// Guest tries to fill past the end of memory. WASM traps on OOB bulk ops.
let wat = r#"
(module
(import "swactor" "send" (func $send (param i32 i32 i32)))
(memory (export "memory") 1)
(func (export "alloc") (param i32) (result i32) i32.const 256)
(func (export "handle") (param i32 i32)
;; Fill starting at 65530, length 100 — overflows 65536 boundary
(memory.fill (i32.const 65530) (i32.const 0) (i32.const 100))
)
)
"#;
let wasm = wat::parse_str(wat).unwrap();
let engine = SharedEngine::new().unwrap();
let actor = WasmActorBuilder::new(engine, wasm).build().unwrap();
let rt = Runtime::new(RuntimeConfig::default());
let addr = rt.spawn(actor).unwrap();
rt.send_to(addr, ByteMessage(vec![1])).unwrap();
rt.tick(); // OOB memory.fill traps
// Actor survives
rt.send_to(addr, ByteMessage(vec![2])).unwrap();
rt.tick();
}
// ── Native spawns WASM + sends via ctx.send, delivers in same tick ──────────
struct WasmSpawnerInline {
engine: SharedEngine,
wasm_bytes: Vec<u8>,
inbox_addr: ActorAddress,
}
#[derive(Clone)]
struct SpawnCmd;
impl ActorInterface for WasmSpawnerInline {
type Incoming = SpawnCmd;
type Response = ();
fn handle(&mut self, ctx: &Ctx, _msg: SpawnCmd) {
let actor = WasmActorBuilder::new(self.engine.clone(), self.wasm_bytes.clone())
.build()
.unwrap();
let wasm_addr = ctx.spawn(actor).unwrap();
let msg = framed_msg(&self.inbox_addr, b"inline-spawn");
let _ = ctx.send(wasm_addr, msg);
}
}
#[test]
fn native_spawns_wasm_and_sends_in_same_handler() {
// A native actor spawns a WASM actor and sends a message to it in the
// same handler call. The runtime's tick phases should handle this:
// phase 4 drains spawns, phase 5 delivers pending_local.
let engine = SharedEngine::new().unwrap();
let wasm_bytes = guest_wasm("echo");
let rt = Runtime::new(RuntimeConfig::default());
let inbox = rt.new_inbox::<ByteMessage>().unwrap();
let spawner = WasmSpawnerInline {
engine: engine.clone(),
wasm_bytes: wasm_bytes.clone(),
inbox_addr: *inbox.addr(),
};
let spawner_addr = rt.spawn(spawner).unwrap();
rt.send_to(spawner_addr, SpawnCmd).unwrap();
rt.tick(); // spawner handles SpawnCmd: spawns WASM, sends to it
rt.tick(); // WASM actor processes the message, echoes to inbox
let received = inbox.try_recv().expect("inline spawn + send should work");
assert_eq!(received.0, b"inline-spawn");
}
// ── Build from same bytes multiple times: no interference ───────────────────
#[test]
fn build_many_actors_from_same_bytes_sequentially() {
// Build 10 actors sequentially from the same engine + bytes.
// Each should be completely independent.
let engine = SharedEngine::new().unwrap();
let wasm_bytes = guest_wasm("echo");
let rt = Runtime::new(RuntimeConfig::default());
let inbox = rt.new_inbox::<ByteMessage>().unwrap();
for i in 0u8..10 {
let actor = WasmActorBuilder::new(engine.clone(), wasm_bytes.clone())
.build()
.unwrap();
let addr = rt.spawn(actor).unwrap();
rt.send_to(addr, framed_msg(inbox.addr(), &[i])).unwrap();
rt.tick();
let received = inbox.try_recv().expect("sequential build should work");
assert_eq!(received.0, vec![i]);
rt.stop_actor(addr).unwrap();
rt.tick();
rt.tick();
}
}