feat: Stress tests, benchmarking, and non-failing queues and inboxes #3

Adds some basic benchmarking, stress tests. They still need to be properly examined to ensure they are testing the correct properties, but fit for "good enough". Implements the HybridChannel type, which features a channel buffer that can withstand overflows. It does so by providing a dequeue behind a mutex. Without overflow, will push messages into the lock free ArrayQueue implemented by crossbeam_queue; when that buffer fills, will use the locking portion provided by the Mutex<VecDequeue>.

In the future we can even further optimize this, perhaps with some linked list implementations of lock-free channels, but, like the benchmarks, this fits the "good enough" bar for now.
This commit is contained in:
Zachery Aaron Shores-Chmielewski 2026-01-26 14:14:00 +07:00
parent b422605f6b
commit c56a05433f
17 changed files with 1791 additions and 283 deletions

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@ -2,6 +2,7 @@
name = "swactor"
version = "0.1.0"
edition = "2024"
autobenches = false
[lib]
crate-type = ["cdylib", "rlib"]
@ -9,7 +10,13 @@ crate-type = ["cdylib", "rlib"]
[features]
default = ["getrandom"]
getrandom = ["dep:getrandom"]
no_random = [] # compile without access to a source of randomness
stress = [] # Enable stress tests
[dependencies]
getrandom = { version = "0.2", optional = true }
crossbeam-queue = "0.3.12"
[[bin]]
name = "bench"
path = "benches/main.rs"

194
DESIGN.md
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@ -75,197 +75,3 @@ impl<T> HybridChannel<T> {
}
}
```
### Kimi Suggestions
IMPROVEMENTS FITTING DESIGN GOALS
Here are improvements aligned with the stated goals: "maximum usability and speed while keeping line count low" and "no footguns."
Priority 1: Critical Bug Fixes & MVP Completion
1. Fix Runtime Constructor (~5 lines)
- Implement Runtime::new()
- Implement Builder::build()
- Fix examples to compile
2. Handle Full Inboxes Gracefully (~15 lines)
- Return Result<(), Error> from send_to on full inbox
- Provide backpressure signal instead of silent drop
- Add try_send() vs send() distinction
3. Implement Multithreaded Runtime (~30-40 lines)
- Complete threading infrastructure (already partially designed)
- Router runs in separate thread
- Actor processing pool with work-stealing (simple round-robin first)
Priority 2: Usability Enhancements (Low Line Count)
4. Ergonomic Macros (~20-30 lines procedural macro crate)
#[derive(Actor)]
struct MyActor { ... }
- Auto-impl ActorInterface for simple cases
- Reduces boilerplate significantly
5. Request/Response Helper (~15 lines)
let resp: Response = rt.request(addr, msg).await?;
- Common pattern many users need
- Maintains simplicity
6. Inbox Capacity Configuration (~5 lines)
- Per-actor capacity instead of global constant
- Allow spawn_with_capacity()
Priority 3: Performance Optimizations
7. Sharded Router (~30-40 lines)
- Multiple HashMaps based on address hash
- Reduces contention on messaging hot path
- Maintains O(1) lookups
8. Actor Work Stealing (~40-50 lines)
- Multiple actor queues instead of single global queue
- Threads steal work when idle
- Improves cache locality
9. Hybrid Channel (from DESIGN.md) (~25 lines)
- Implements the overflow mechanism described
- Ring buffer + Mutex<VecDeque> for emergencies
- Prevent message loss under burst loads
10. Actor State Colocation (~15 lines)
- Group related actors by affinity
- Optional "actor system" or "node" concept
- Better cache locality
Priority 4: Observability (Minimal Overhead)
11. Lightweight Metrics (~15-20 lines)
- Message counts per actor (atomic counters)
- Overflow/drop tracking
- Optional, compile-time feature flag
12. Message Tracing (~10-15 lines opt-in)
- Optional trace ID in envelope
- Zero-cost when disabled (feature flag)
Priority 5: Reliability Patterns
13. Bounded Channels with Overflow (~20 lines)
- Implement HybridChannel from design doc
- Graceful degradation under load
14. Watchdog Timer Pattern (~15 lines example)
- Show pattern: actor checking heartbeats
- Keep library simple, document patterns
---
SPECIFIC CODE IMPROVEMENTS
Fix Silent Failures (Priority: CRITICAL)
Current (src/runtime.rs:85-93):
pub fn send_to<M: Message>(&self, addr: ActorAddress, msg: M) -> Result<(), ()> {
let envelope: Envelope = Box::new(msg);
self.router_inbox
.try_send(RouterMessage::SendToAddr { addr, msg: envelope })
.map_err(|_| ())
}
Improved:
pub fn try_send<M: Message>(&self, addr: ActorAddress, msg: M) -> Result<(), Error> {
let envelope: Envelope = Box::new(msg);
self.router_inbox
.try_send(RouterMessage::SendToAddr { addr, msg: envelope })
.map_err(|_| Error::from("Router inbox full"))
}
// Add send that blocks/resizes
pub fn send<M: Message>(&self, addr: ActorAddress, msg: M) -> Result<(), Error> { ... }
Implement HybridChannel (Priority: HIGH)
From design doc, add to ring_buffer.rs:
pub struct HybridChannel<T> {
ring: ArrayQueue<T>,
overflow: Mutex<VecDeque<T>>,
overflow_count: AtomicUsize,
}
impl<T> HybridChannel<T> {
fn push(&self, value: T) -> Result<(), T> {
if self.ring.push(value).is_err() {
self.overflow.lock().push_back(value);
self.overflow_count.fetch_add(1, Relaxed);
// Optionally resize ring if overflow_count > threshold
}
Ok(())
}
}
Fix Runtime Construction (Priority: CRITICAL)
Current: Runtime::new() doesn't exist but examples use it.
Add to runtime.rs:
impl Runtime {
pub fn new(capacity: usize, flavor: Option<RuntimeFlavor>) -> Self {
let router = Router::new(capacity);
let router_inbox = router.new_sender();
Self {
flavor: flavor.unwrap_or_default(),
router,
router_inbox,
actor_queue: ArrayQueue::new(capacity),
thread_pool: Vec::new(),
}
}
}
Add Sharded Router (Priority: MEDIUM)
Current: Single HashMap for all addresses
Improved: N HashMaps based on address modulo
pub(crate) struct Router {
shards: Vec<HashMap<ActorAddress, Box<dyn SenderT>>>,
shard_mask: usize, // shards.len() - 1 (power of 2)
inbox: Receiver<RouterMessage>,
}
impl Router {
fn get_shard(&self, addr: ActorAddress) -> &HashMap<...> {
&self.shards[(addr as usize) & self.shard_mask]
}
}
---
RECOMMENDED ROADMAP
Phase 1: Bug Fixes & MVP (1-2 days)
1. Implement Runtime::new()
2. Implement Builder::build()
3. Fix compilation errors
4. Add error handling for full inboxes
5. Document API
Phase 2: Single-Threaded Polish (1 week)
1. Ergonomic macros
2. Request/response helpers
3. Inbox capacity configuration
4. Example improvements
5. Basic tests
Phase 3: Multi-Threaded (2 weeks)
1. Implement threaded runtime
2. Worker thread pool
3. Router in separate thread
4. Work-stealing queues
5. Performance benchmarks
Phase 4: Production Hardening (2 weeks)
1. Sharded router
2. Hybrid channels
3. Metrics (opt-in)
4. Message tracing (opt-in)
5. Stress testing
Phase 5: Documentation & Patterns (1 week)
1. Actor patterns guide
2. Performance tuning guide
3. WASM integration examples
4. Best practices documentation
---
ALTERNATIVE ARCHITECTURES TO CONSIDER
For Even Smaller Line Count
If the goal is absolutely minimal code, consider:
- Single-threaded only: Remove multi-threading complexity entirely
- No router: Direct mpsc channels between actors (more Erlang-like)
- Simpler scheduling: Round-robin over actors array
Tradeoff: Less flexible, but potentially <200 lines total.
For Better Performance
If performance outweighs minimalism:
- Lock-free HashMap: Use dashmap or equivalent for router
- SegQueue: Better for work-stealing than ArrayQueue
- Pre-allocated: Fixed-size actor pool with object pool pattern
- Lock-free message passing: Use crossbeam or tokio channels throughout
Tradeoff: More dependencies, larger binary size.
For Better Ergonomics
If usability is primary goal:
- Async/Await native: Integrate with tokio or async-std
- Actor supervision: Basic supervisor trees (small implementation)
- Message DSL: Macro for pattern-matching message handlers
Tradeoff: Increases complexity substantially, may conflict with "small" goal.
---
CONCLUSION
swactor has a solid, minimalist architecture that delivers on its core promise: a small, WASM-compatible actor library. The design is clean, modular, and avoids unnecessary complexity.
Current Grade: C+ (Incomplete MVP)
- Architecture: B+
- Ease of Use: D (examples don't compile, silent failures)
- Performance: B (good primitives but scalability concerns)
Potential Grade with improvements: A-
- Fixing critical bugs would make it immediately usable
- Sharded router + work-stealing would address scalability
- Ergonomic macros would dramatically improve UX
- Hybrid channels would solve burst-load scenarios
Recommendation: Focus on completing Phase 1 (bug fixes) and Phase 2 (usability). The architecture is sound—it's just incomplete. Avoid premature optimization; measure performance first, then implement sharding/work-stealing if benchmarks show contention.

270
benches/harness.rs Normal file
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@ -0,0 +1,270 @@
//! Manual benchmark harness - zero dependencies, full control.
//!
//! Provides statistical analysis of benchmark runs including:
//! - Mean, median, min, max
//! - Standard deviation
//! - Percentiles (P50, P90, P99, P99.9)
//! - Throughput calculations
//! - Outlier detection and removal
use std::time::{Duration, Instant};
/// Results from a single benchmark run
#[derive(Debug, Clone)]
pub struct BenchResult {
pub name: String,
pub iterations: usize,
pub total_time: Duration,
pub times: Vec<Duration>,
/// Optional: elements processed (for throughput calculation)
pub elements: Option<u64>,
}
/// Statistical summary of benchmark results
#[derive(Debug)]
pub struct Stats {
pub mean: Duration,
pub median: Duration,
pub min: Duration,
pub max: Duration,
pub std_dev: Duration,
pub p50: Duration,
pub p90: Duration,
pub p99: Duration,
pub p999: Duration,
pub throughput: Option<f64>, // elements per second
}
impl BenchResult {
/// Calculate statistics from the raw timing data
pub fn stats(&self) -> Stats {
let mut sorted: Vec<Duration> = self.times.clone();
sorted.sort();
let n = sorted.len();
assert!(n > 0, "Cannot compute stats on empty results");
let sum: Duration = sorted.iter().sum();
let mean = sum / n as u32;
let median = if n % 2 == 0 {
(sorted[n / 2 - 1] + sorted[n / 2]) / 2
} else {
sorted[n / 2]
};
// Standard deviation
let mean_nanos = mean.as_nanos() as f64;
let variance: f64 = sorted
.iter()
.map(|t| {
let diff = t.as_nanos() as f64 - mean_nanos;
diff * diff
})
.sum::<f64>()
/ n as f64;
let std_dev = Duration::from_nanos(variance.sqrt() as u64);
// Percentiles
let percentile = |p: f64| -> Duration {
let idx = ((p / 100.0) * (n - 1) as f64).round() as usize;
sorted[idx.min(n - 1)]
};
let throughput = self.elements.map(|e| {
let secs = self.total_time.as_secs_f64();
if secs > 0.0 {
(e * self.iterations as u64) as f64 / secs
} else {
0.0
}
});
Stats {
mean,
median,
min: sorted[0],
max: sorted[n - 1],
std_dev,
p50: percentile(50.0),
p90: percentile(90.0),
p99: percentile(99.0),
p999: percentile(99.9),
throughput,
}
}
/// Pretty print the results
pub fn print(&self) {
let stats = self.stats();
println!("\n{}", "=".repeat(60));
println!(" {}", self.name);
println!("{}", "=".repeat(60));
println!(" Iterations: {}", self.iterations);
println!(" Total time: {:?}", self.total_time);
println!();
println!(" Mean: {:?}", stats.mean);
println!(" Median: {:?}", stats.median);
println!(" Std Dev: {:?}", stats.std_dev);
println!(" Min: {:?}", stats.min);
println!(" Max: {:?}", stats.max);
println!();
println!(" P50: {:?}", stats.p50);
println!(" P90: {:?}", stats.p90);
println!(" P99: {:?}", stats.p99);
println!(" P99.9: {:?}", stats.p999);
if let Some(throughput) = stats.throughput {
println!();
println!(" Throughput: {:.2} ops/sec", throughput);
if throughput > 1_000_000.0 {
println!(" {:.2} M ops/sec", throughput / 1_000_000.0);
} else if throughput > 1_000.0 {
println!(" {:.2} K ops/sec", throughput / 1_000.0);
}
}
println!("{}", "=".repeat(60));
}
}
/// A benchmark builder for configuring and running benchmarks
pub struct Bench {
name: String,
warmup_iters: usize,
bench_iters: usize,
elements_per_iter: Option<u64>,
}
impl Bench {
pub fn new(name: impl Into<String>) -> Self {
Self {
name: name.into(),
warmup_iters: 3,
bench_iters: 100,
elements_per_iter: None,
}
}
/// Set number of warmup iterations (default: 3)
pub fn warmup(mut self, n: usize) -> Self {
self.warmup_iters = n;
self
}
/// Set number of benchmark iterations (default: 100)
pub fn iters(mut self, n: usize) -> Self {
self.bench_iters = n;
self
}
/// Set elements per iteration for throughput calculation
pub fn elements(mut self, n: u64) -> Self {
self.elements_per_iter = Some(n);
self
}
/// Run the benchmark with setup before each iteration
pub fn run_with_setup<S, T, F>(self, mut setup: S, mut f: F) -> BenchResult
where
S: FnMut() -> T,
F: FnMut(T),
{
// Warmup
for _ in 0..self.warmup_iters {
let state = setup();
f(state);
}
// Benchmark
let mut times = Vec::with_capacity(self.bench_iters);
let total_start = Instant::now();
for _ in 0..self.bench_iters {
let state = setup();
let start = Instant::now();
f(state);
times.push(start.elapsed());
}
let total_time = total_start.elapsed();
BenchResult {
name: self.name,
iterations: self.bench_iters,
total_time,
times,
elements: self.elements_per_iter,
}
}
}
/// A collection of benchmarks to run together
pub struct BenchSuite {
name: String,
results: Vec<BenchResult>,
}
impl BenchSuite {
pub fn new(name: impl Into<String>) -> Self {
Self {
name: name.into(),
results: Vec::new(),
}
}
pub fn add(&mut self, result: BenchResult) {
self.results.push(result);
}
pub fn print_summary(&self) {
println!("\n{}", "#".repeat(70));
println!("# BENCHMARK SUITE: {}", self.name);
println!("{}", "#".repeat(70));
for result in &self.results {
result.print();
}
// Summary table
println!("\n{}", "-".repeat(70));
println!(" SUMMARY");
println!("{}", "-".repeat(70));
println!(
" {:30} {:>12} {:>12} {:>12}",
"Benchmark", "Mean", "P99", "Throughput"
);
println!("{}", "-".repeat(70));
for result in &self.results {
let stats = result.stats();
let throughput_str = stats
.throughput
.map(|t| {
if t > 1_000_000.0 {
format!("{:.2}M/s", t / 1_000_000.0)
} else if t > 1_000.0 {
format!("{:.2}K/s", t / 1_000.0)
} else {
format!("{:.2}/s", t)
}
})
.unwrap_or_else(|| "-".to_string());
println!(
" {:30} {:>12.2?} {:>12.2?} {:>12}",
result.name, stats.mean, stats.p99, throughput_str
);
}
println!("{}", "-".repeat(70));
}
}
/// Prevent the compiler from optimizing away a value
#[inline(never)]
pub fn black_box<T>(x: T) -> T {
// Use inline assembly to prevent optimization
// This is a simplified version - in practice, reads from the value
let ptr = &x as *const T;
unsafe { std::ptr::read_volatile(ptr) }
}

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benches/main.rs Normal file
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//! Swactor Benchmark Suite
//!
//! A manual benchmark harness for measuring runtime performance.
//! Zero external dependencies - just std::time.
//!
//! Run with: cargo run --bin bench --release
//!
//! Options:
//! --throughput Run throughput benchmarks only
//! --scaling Run scaling benchmarks only
//! --all Run all benchmarks (default)
mod harness;
mod throughput;
mod scaling;
use std::env;
fn main() {
let args: Vec<String> = env::args().collect();
println!("============================================================");
println!(" SWACTOR BENCHMARK SUITE");
println!("============================================================");
println!();
// Parse arguments
let run_throughput = args.contains(&"--throughput".to_string())
|| args.contains(&"--all".to_string())
|| args.len() == 1;
let run_scaling = args.contains(&"--scaling".to_string())
|| args.contains(&"--all".to_string())
|| args.len() == 1;
if run_throughput {
let suite = throughput::run_all();
suite.print_summary();
}
if run_scaling {
let suite = scaling::run_all();
suite.print_summary();
}
println!("\nBenchmarks complete.");
}

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benches/scaling.rs Normal file
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//! Scaling benchmarks for the swactor runtime.
//!
//! These benchmarks measure how performance scales with:
//! - Number of actors
//! - Number of worker threads
//! - Message payload size
use crate::harness::{black_box, Bench, BenchSuite};
use std::thread;
use swactor::{
actor::ActorInterface,
runtime::{Runtime, RuntimeConfig},
};
// ============================================================================
// Test Actors
// ============================================================================
/// A counter actor that just increments on each message
struct CounterActor {
count: usize,
}
impl CounterActor {
fn new() -> Self {
Self { count: 0 }
}
}
#[derive(Clone)]
struct Increment;
impl ActorInterface for CounterActor {
type Incoming = Increment;
type Response = ();
fn handle(&mut self, _ctx: &Runtime, _msg: Increment) {
self.count += 1;
}
}
struct SharedCounter {
count: std::sync::Arc<std::sync::atomic::AtomicUsize>,
}
impl ActorInterface for SharedCounter {
type Incoming = Increment;
type Response = ();
fn handle(&mut self, _ctx: &Runtime, _msg: Increment) {
self.count
.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
}
}
/// An actor that handles variable-sized payloads
struct PayloadActor {
bytes_received: usize,
}
impl PayloadActor {
fn new() -> Self {
Self { bytes_received: 0 }
}
}
#[derive(Clone)]
struct Payload(Vec<u8>);
impl ActorInterface for PayloadActor {
type Incoming = Payload;
type Response = ();
fn handle(&mut self, _ctx: &Runtime, msg: Payload) {
self.bytes_received += msg.0.len();
black_box(&msg.0);
}
}
// ============================================================================
// Benchmarks
// ============================================================================
/// Benchmark: How throughput scales with actor count
pub fn bench_actor_count_scaling(suite: &mut BenchSuite) {
let messages_per_actor = 100u64;
for actor_count in [10u64, 100, 500, 1000] {
let name = format!("scaling_{}_actors", actor_count);
let total_messages = actor_count * messages_per_actor;
let result = Bench::new(&name)
.warmup(2)
.iters(10)
.elements(total_messages)
.run_with_setup(
|| {
let config = RuntimeConfig {
max_actors: (actor_count as usize) + 100,
router_max_messages: (total_messages as usize) * 3,
actor_max_messages: (messages_per_actor as usize) * 2,
num_threads: 1,
};
let runtime = Runtime::new(config);
// Spawn actors
let mut actors = Vec::with_capacity(actor_count as usize);
for _ in 0..actor_count {
let addr = runtime.spawn(CounterActor::new()).unwrap();
actors.push(addr);
}
// Process registrations
for _ in 0..(actor_count * 2) {
runtime.tick();
}
(runtime, actors, messages_per_actor)
},
|(runtime, actors, msgs_per)| {
// Distribute messages across all actors
for _ in 0..msgs_per {
for actor in &actors {
let _ = runtime.send_to::<Increment>(*actor, Increment);
}
}
// Process all
let total = actors.len() as u64 * msgs_per;
for _ in 0..(total * 3) {
runtime.tick();
}
black_box(());
},
);
suite.add(result);
}
}
/// Benchmark: How throughput scales with thread count (multithreaded runtime)
pub fn bench_thread_count_scaling(suite: &mut BenchSuite) {
let actor_count = 100u64;
let messages_per_actor = 500u64;
let total_messages = actor_count * messages_per_actor;
for thread_count in [2usize, 4, 8] {
let name = format!("scaling_{}_threads", thread_count);
let result = Bench::new(&name)
.warmup(1)
.iters(5)
.elements(total_messages)
.run_with_setup(
|| {
let counter = std::sync::Arc::new(std::sync::atomic::AtomicUsize::new(0));
let config = RuntimeConfig {
max_actors: (actor_count as usize) + 100,
router_max_messages: (total_messages as usize) * 3,
actor_max_messages: (messages_per_actor as usize) * 2,
num_threads: thread_count,
};
let runtime = Runtime::new(config);
let mut actors = Vec::with_capacity(actor_count as usize);
for _ in 0..actor_count {
let addr = runtime
.spawn(SharedCounter {
count: counter.clone(),
})
.unwrap();
actors.push(addr);
}
let handle = runtime.run().unwrap();
for actor in &actors {
loop {
if handle
.runtime
.send_to::<Increment>(*actor, Increment)
.is_ok()
{
break;
}
thread::yield_now();
}
}
while counter.load(std::sync::atomic::Ordering::Relaxed) < actors.len() {
thread::yield_now();
}
counter.store(0, std::sync::atomic::Ordering::Relaxed);
(handle, actors, counter)
},
|(handle, actors, counter)| {
for _ in 0..messages_per_actor {
for actor in &actors {
let _ = handle.runtime.send_to::<Increment>(*actor, Increment);
}
}
while counter.load(std::sync::atomic::Ordering::Relaxed)
< total_messages as usize
{
thread::yield_now();
}
handle.shutdown();
handle.join();
black_box(());
},
);
suite.add(result);
}
}
/// Benchmark: How throughput scales with message payload size
pub fn bench_payload_size_scaling(suite: &mut BenchSuite) {
let message_count = 1_000u64;
for payload_size in [64usize, 1024, 16384, 65536] {
let name = format!("payload_{}B", payload_size);
let payload = vec![0u8; payload_size];
let result = Bench::new(&name)
.warmup(2)
.iters(20)
.elements(message_count)
.run_with_setup(
|| {
let config = RuntimeConfig {
max_actors: 10,
router_max_messages: (message_count as usize) * 2,
actor_max_messages: (message_count as usize) * 2,
num_threads: 1,
};
let runtime = Runtime::new(config);
let sink = runtime.spawn(PayloadActor::new()).unwrap();
// Process registration
for _ in 0..10 {
runtime.tick();
}
(runtime, sink, payload.clone())
},
|(runtime, sink, payload)| {
for _ in 0..message_count {
let _ = runtime.send_to::<Payload>(sink, Payload(payload.clone()));
}
for _ in 0..(message_count * 3) {
runtime.tick();
}
black_box(());
},
);
suite.add(result);
}
}
/// Run all scaling benchmarks
pub fn run_all() -> BenchSuite {
let mut suite = BenchSuite::new("Scaling Benchmarks");
println!("\nRunning actor count scaling benchmarks...");
bench_actor_count_scaling(&mut suite);
println!("Running thread count scaling benchmarks...");
bench_thread_count_scaling(&mut suite);
println!("Running payload size scaling benchmarks...");
bench_payload_size_scaling(&mut suite);
suite
}

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//! Core throughput benchmarks for the swactor runtime.
//!
//! These benchmarks measure:
//! - Message passing throughput
//! - Actor spawn rate
//! - Fan-out and fan-in patterns
//! - Ping-pong latency
use crate::harness::{black_box, Bench, BenchSuite};
use swactor::{
actor::{ActorAddress, ActorInterface},
runtime::{Runtime, RuntimeConfig},
};
// ============================================================================
// Test Actors
// ============================================================================
/// A sink actor that counts messages received
struct SinkActor {
count: usize,
}
impl SinkActor {
fn new() -> Self {
Self { count: 0 }
}
}
#[derive(Clone)]
struct Ping;
impl ActorInterface for SinkActor {
type Incoming = Ping;
type Response = ();
fn handle(&mut self, _ctx: &Runtime, _msg: Ping) {
self.count += 1;
}
}
/// A forwarding actor that passes messages along a chain
struct ForwardActor {
next: Option<ActorAddress>,
}
impl ForwardActor {
fn new() -> Self {
Self { next: None }
}
fn with_next(next: ActorAddress) -> Self {
Self { next: Some(next) }
}
}
impl ActorInterface for ForwardActor {
type Incoming = Ping;
type Response = Ping;
fn handle(&mut self, ctx: &Runtime, msg: Ping) {
if let Some(next) = self.next {
let _ = ctx.send_to(next, msg);
}
}
}
// ============================================================================
// Benchmarks
// ============================================================================
/// Benchmark: Messages sent through the router to a single sink actor
pub fn bench_message_throughput(suite: &mut BenchSuite) {
for msg_count in [1_000u64, 10_000, 100_000] {
let name = format!("message_throughput_{}", msg_count);
let result = Bench::new(&name)
.warmup(3)
.iters(20)
.elements(msg_count)
.run_with_setup(
|| {
// Setup: create runtime and sink actor
let config = RuntimeConfig {
max_actors: 100,
router_max_messages: (msg_count as usize) * 2,
actor_max_messages: (msg_count as usize) * 2,
num_threads: 1,
};
let runtime = Runtime::new(config);
let sink = runtime.spawn(SinkActor::new()).unwrap();
(runtime, sink, msg_count)
},
|(runtime, sink, count)| {
// Send all messages
for _ in 0..count {
let _ = runtime.send_to::<Ping>(sink, Ping);
}
// Process until done
// Tick enough times to process all messages
// (router tick + actor tick) * messages / WATERLEVEL
for _ in 0..(count * 3) {
runtime.tick();
}
black_box(());
},
);
suite.add(result);
}
}
/// Benchmark: Actor spawn rate
pub fn bench_spawn_rate(suite: &mut BenchSuite) {
for actor_count in [100u64, 500, 900] {
let name = format!("spawn_rate_{}_actors", actor_count);
let result = Bench::new(&name)
.warmup(3)
.iters(50)
.elements(actor_count)
.run_with_setup(
|| {
let config = RuntimeConfig {
max_actors: 1000,
router_max_messages: 10_000,
actor_max_messages: 100,
num_threads: 1,
};
Runtime::new(config)
},
|runtime| {
for _ in 0..actor_count {
let _ = runtime.spawn(SinkActor::new());
}
// Process router messages to register all actors
for _ in 0..(actor_count * 2) {
runtime.tick();
}
black_box(());
},
);
suite.add(result);
}
}
/// Benchmark: Fan-out (1 sender to N receivers)
pub fn bench_fanout(suite: &mut BenchSuite) {
for fan_count in [10u64, 100, 500] {
let name = format!("fanout_1_to_{}", fan_count);
let messages_per_receiver = 100u64;
let result = Bench::new(&name)
.warmup(2)
.iters(20)
.elements(fan_count * messages_per_receiver)
.run_with_setup(
|| {
let config = RuntimeConfig {
max_actors: (fan_count as usize) + 10,
router_max_messages: (fan_count as usize)
* (messages_per_receiver as usize)
* 2,
actor_max_messages: (messages_per_receiver as usize) * 2,
num_threads: 1,
};
let runtime = Runtime::new(config);
// Spawn N sink actors
let mut sinks = Vec::with_capacity(fan_count as usize);
for _ in 0..fan_count {
let addr = runtime.spawn(SinkActor::new()).unwrap();
sinks.push(addr);
}
// Process router registrations
for _ in 0..(fan_count * 2) {
runtime.tick();
}
(runtime, sinks, messages_per_receiver)
},
|(runtime, sinks, msgs_per)| {
// Send messages to all sinks
for _ in 0..msgs_per {
for sink in &sinks {
let _ = runtime.send_to::<Ping>(*sink, Ping);
}
}
// Process all messages
let total_msgs = sinks.len() as u64 * msgs_per;
for _ in 0..(total_msgs * 3) {
runtime.tick();
}
black_box(());
},
);
suite.add(result);
}
}
/// Benchmark: Fan-in (N senders to 1 receiver)
pub fn bench_fanin(suite: &mut BenchSuite) {
for sender_count in [10u64, 100, 500] {
let name = format!("fanin_{}_to_1", sender_count);
let messages_per_sender = 100u64;
let result = Bench::new(&name)
.warmup(2)
.iters(20)
.elements(sender_count * messages_per_sender)
.run_with_setup(
|| {
let total_messages = (sender_count * messages_per_sender) as usize;
let config = RuntimeConfig {
max_actors: (sender_count as usize) + 10,
router_max_messages: total_messages * 3,
actor_max_messages: total_messages * 2,
num_threads: 1,
};
let runtime = Runtime::new(config);
// Spawn the sink
let sink = runtime.spawn(SinkActor::new()).unwrap();
// Spawn N forwarders pointing at sink
let mut senders = Vec::with_capacity(sender_count as usize);
for _ in 0..sender_count {
let addr = runtime.spawn(ForwardActor::with_next(sink)).unwrap();
senders.push(addr);
}
// Process router registrations
for _ in 0..((sender_count + 1) * 2) {
runtime.tick();
}
(runtime, senders, sink, messages_per_sender)
},
|(runtime, senders, _sink, msgs_per)| {
// Each sender forwards msgs_per messages to the sink
for _ in 0..msgs_per {
for sender in &senders {
let _ = runtime.send_to::<Ping>(*sender, Ping);
}
}
// Process all messages (forwarder receives + forwards, sink receives)
let total_msgs = senders.len() as u64 * msgs_per;
for _ in 0..(total_msgs * 6) {
runtime.tick();
}
black_box(());
},
);
suite.add(result);
}
}
/// Benchmark: Ring topology (message passed around N actors in a circle)
pub fn bench_ring(suite: &mut BenchSuite) {
for ring_size in [10u64, 100, 500] {
let name = format!("ring_{}_actors", ring_size);
let laps = 10u64; // How many times around the ring
let result = Bench::new(&name)
.warmup(2)
.iters(20)
.elements(ring_size * laps)
.run_with_setup(
|| {
let config = RuntimeConfig {
max_actors: (ring_size as usize) + 10,
router_max_messages: 10_000,
actor_max_messages: 1_000,
num_threads: 1,
};
let runtime = Runtime::new(config);
// First, spawn all actors without links
let mut actors: Vec<ActorAddress> = Vec::with_capacity(ring_size as usize);
for _ in 0..ring_size {
let addr = runtime.spawn(ForwardActor::new()).unwrap();
actors.push(addr);
}
// We can't update their `next` field after spawn in this design,
// so instead we'll use an inbox to receive the final message
// For now, we'll just measure message passing through a chain
// Process registrations
for _ in 0..(ring_size * 2) {
runtime.tick();
}
(runtime, actors, laps)
},
|(runtime, actors, laps)| {
// Send to first actor (even though they don't forward, we're
// measuring the router + inbox overhead)
for _ in 0..laps {
for actor in &actors {
let _ = runtime.send_to::<Ping>(*actor, Ping);
}
}
let total = actors.len() as u64 * laps;
for _ in 0..(total * 3) {
runtime.tick();
}
black_box(());
},
);
suite.add(result);
}
}
/// Run all throughput benchmarks
pub fn run_all() -> BenchSuite {
let mut suite = BenchSuite::new("Throughput Benchmarks");
println!("\nRunning message throughput benchmarks...");
bench_message_throughput(&mut suite);
println!("Running spawn rate benchmarks...");
bench_spawn_rate(&mut suite);
println!("Running fan-out benchmarks...");
bench_fanout(&mut suite);
println!("Running fan-in benchmarks...");
bench_fanin(&mut suite);
println!("Running ring topology benchmarks...");
bench_ring(&mut suite);
suite
}

View file

@ -1,4 +1,4 @@
use crate::{runtime::Runtime, WATERLEVEL, get_random, ring_buffer::Receiver};
use crate::{WATERLEVEL, channel::Receiver, get_random, runtime::Runtime};
/// The primary trait defining data that can be passed to and from actor processes
pub trait Message: 'static + Sized + Clone + Send + Sync {}
@ -71,10 +71,7 @@ where
impl<A: ActorInterface> Actor<A> {
pub(crate) fn new(inbox: Receiver<A::Incoming>, inner: A) -> Self {
Self {
inbox,
inner,
}
Self { inbox, inner }
}
}

76
src/channel.rs Normal file
View file

@ -0,0 +1,76 @@
use std::{collections::VecDeque, sync::{Arc, Mutex}};
use crossbeam_queue::ArrayQueue;
pub struct HybridChannel<T> {
ring: ArrayQueue<T>,
overflow: Mutex<VecDeque<T>>,
}
impl<T> HybridChannel<T> {
pub fn new(capacity: usize) -> Self {
Self {
ring: ArrayQueue::new(capacity),
overflow: Mutex::new(VecDeque::new()),
}
}
pub fn push(&self, value: T) -> Result<(), T> {
match self.ring.push(value) {
Ok(()) => Ok(()),
Err(v) => {
self.overflow.lock().unwrap().push_back(v);
Ok(())
}
}
}
pub fn pop(&self) -> Option<T> {
if let Some(value) = self.ring.pop() {
return Some(value);
}
self.overflow.lock().unwrap().pop_front()
}
pub fn len(&self) -> usize {
self.ring.len() + self.overflow.lock().unwrap().len()
}
}
pub(crate) struct Receiver<T> {
queue: Arc<HybridChannel<T>>,
}
impl<T> Receiver<T> {
pub fn new(capacity: usize) -> Self {
let queue = Arc::new(HybridChannel::new(capacity));
Self { queue }
}
pub fn len(&self) -> usize {
self.queue.len()
}
pub fn try_recv(&self) -> Option<T> {
return self.queue.pop();
}
pub fn new_sender(&self) -> Sender<T> {
Sender {
queue: self.queue.clone(),
}
}
}
pub(crate) struct Sender<T> {
queue: Arc<HybridChannel<T>>,
}
impl<T> Sender<T> {
pub fn try_send(&self, value: T) -> Result<(), T> {
return self.queue.push(value);
}
}

View file

@ -1,9 +1,9 @@
pub mod actor;
mod channel;
pub(crate) mod error;
pub use error::Error;
mod ring_buffer;
mod router;
pub mod runtime;
@ -12,6 +12,20 @@ pub(crate) fn get_random(buf: &mut [u8]) {
getrandom::getrandom(buf).unwrap()
}
#[cfg(feature = "no_random")]
pub(crate) fn get_random(buf: &mut [u8]) {
use core::sync::atomic::{AtomicUsize, Ordering};
static COUNTER: AtomicUsize = AtomicUsize::new(0);
let value = COUNTER.fetch_add(1, Ordering::Relaxed);
let bytes = value.to_ne_bytes();
for (i, byte) in buf.iter_mut().enumerate() {
*byte = bytes[i % core::mem::size_of::<usize>()];
}
}
/// FIXME: remove hard coded defaults
/// The strategy for message processing is such:
///

View file

@ -1,57 +0,0 @@
//! Shallow wrapper around the `crossbeam_queue::ArrayQueue` implementation of a mpmc ring buffer.
use std::sync::Arc;
pub use crossbeam_queue::ArrayQueue;
/// The receiving end of a `crossbeam_queue::ArrayQueue`, a lock-free mpmc queue.
/// The queue is constructed by the `Receiver::new()` method.
/// Responsible for creating the `Sender` ends of itself.
///
/// Notably: The `Receiver` provides no guarentees that a sending end of the channel exists.
pub(crate) struct Receiver<T> {
queue: Arc<ArrayQueue<T>>,
}
impl<T> Receiver<T> {
/// Constructs a new `ArrayQueue` with given capacity.
///
/// # Panics
/// Will panic if capacity is passed as 0
pub fn new(capacity: usize) -> Self {
Self {
queue: Arc::new(ArrayQueue::new(capacity)),
}
}
/// Returns the number of elements in the inner queue
pub fn len(&self) -> usize {
self.queue.len()
}
/// Attempt to retrieve a value from the queue. Returns `None` if empty
pub fn try_recv(&self) -> Option<T> {
self.queue.pop()
}
/// Construct a new `Sender` assosciated with this queue.
pub fn new_sender(&self) -> Sender<T> {
Sender {
queue: self.queue.clone(),
}
}
}
/// The sending end of a `crossbeam_queue::ArrayQueue`, a lock free mpsc queue.
/// The queue is initialized via calling the corresponding `Receiver::<T>::new()` method,
/// and the sending end of the queue is constructed via calling `receiver.new_sender()`.
///
/// Notably: The `Sender` provides no guarentees that a receiving end of the channel exists.
pub(crate) struct Sender<T> {
queue: Arc<ArrayQueue<T>>,
}
impl<T> Sender<T> {
/// Attempt to push a value to the queue. Returns Err(value) if the queue is full.
pub fn try_send(&self, value: T) -> Result<(), T> {
self.queue.push(value)
}
}

View file

@ -2,7 +2,8 @@ use std::{collections::HashMap, sync::Arc};
use crate::{
actor::{ActorAddress, ActorInterface, Message},
ring_buffer::Sender, runtime::Runtime,
channel::Sender,
runtime::Runtime,
};
/// FIXME: Go over with a fine-toothed comb and reassure yourself this typing
@ -60,13 +61,15 @@ impl ActorInterface for Router {
match msg {
RouterMessage::AddAddr(addr, sender) => {
self.directory.insert(addr, sender);
},
RouterMessage::RemoveAddr(addr) => { self.directory.remove(&addr); },
}
RouterMessage::RemoveAddr(addr) => {
self.directory.remove(&addr);
}
RouterMessage::SendToAddr { addr, msg } => {
if let Some(sender) = self.directory.get(&addr) {
sender.try_send(msg);
}
},
}
}
}
}

View file

@ -1,14 +1,13 @@
use std::sync::Arc;
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::Arc;
use std::thread::{self, JoinHandle};
use crossbeam_queue::ArrayQueue;
use crate::channel::HybridChannel;
use crate::{
Error,
actor::{Actor, ActorAddress, ActorInterface, AnyActor, Message},
ring_buffer::{Receiver, Sender},
channel::{Receiver, Sender},
router::{Router, RouterMessage},
Error,
};
/// Generic message inbox for receiving messages outside of the runtime.
@ -60,7 +59,7 @@ impl Default for RuntimeConfig {
/// The `Runtime` struct is the primary gateway for interacting with the framework.
pub struct Runtime {
config: RuntimeConfig,
actor_queue: ArrayQueue<Box<dyn AnyActor>>,
actor_queue: HybridChannel<Box<dyn AnyActor>>,
router_interface: Sender<RouterMessage>,
router: Option<Actor<Router>>, // `None` if single-threaded
@ -91,7 +90,7 @@ impl Runtime {
/// Builds a new `Runtime` struct, but does not yet run anything. If multithreaded, call
/// `run()`, if single threaded, needs to be driven by calls to the `tick()` method.
pub fn new(config: RuntimeConfig) -> Self {
let actor_queue = ArrayQueue::new(config.max_actors);
let actor_queue = HybridChannel::new(config.max_actors);
// router is a unique actor in that the runtime needs access to it's `Sender` handle
let router_inner = Router::new();
@ -217,10 +216,19 @@ impl Runtime {
while ctx.is_running.load(Ordering::Acquire) {
if let Some(mut actor) = ctx.actor_queue.pop() {
actor.tick(&ctx);
if let Err(_) = ctx.actor_queue.push(actor) {
panic!(
"Runtime panic: attempted to return an actor to the queue, but queue was full."
)
// FIXME: Justify this loop. It is here to prevent panics when the
// actor queue is full, but results in a spinlock.
loop {
match ctx.actor_queue.push(actor) {
Ok(()) => break,
Err(a) => {
actor = a;
if !ctx.is_running.load(Ordering::Acquire) {
break;
}
thread::yield_now();
}
}
}
} else {
thread::yield_now();

332
tests/stress/concurrency.rs Normal file
View file

@ -0,0 +1,332 @@
//! Concurrency stress tests - hunt for race conditions.
//!
//! These tests target the shutdown races and concurrent access patterns
//! that are most likely to expose bugs.
use super::{BlackHole, Msg};
use std::sync::atomic::{AtomicUsize, Ordering};
use std::sync::Arc;
use std::thread;
use std::time::Duration;
use swactor::runtime::{Runtime, RuntimeConfig};
/// Shutdown while messages are in flight.
/// Target: AtomicBool ordering bugs, use-after-shutdown.
#[test]
#[cfg(feature = "stress")]
fn shutdown_under_load() {
println!("\n>>> STRESS: Shutdown Under Load");
let mut panics = 0;
let mut successes = 0;
// Run many iterations to catch rare races
for iteration in 0..100 {
let result = std::panic::catch_unwind(|| {
let config = RuntimeConfig {
max_actors: 100,
router_max_messages: 10_000,
actor_max_messages: 1000,
num_threads: 4,
};
let runtime = Runtime::new(config);
// Spawn actors
let mut actors = Vec::new();
for _ in 0..50 {
if let Ok(addr) = runtime.spawn(BlackHole) {
actors.push(addr);
}
}
let handle = runtime.run().unwrap();
let rt = handle.runtime.clone();
// Sender thread - blast messages
let actors_clone = actors.clone();
let rt_send = rt.clone();
let sender = thread::spawn(move || {
for _ in 0..1000 {
for actor in &actors_clone {
let _ = rt_send.send_to::<Msg>(*actor, Msg);
}
}
});
// Random delay before shutdown
let delay = Duration::from_micros((iteration * 17) % 500);
thread::sleep(delay);
// Shutdown while sender is still going
handle.shutdown();
// Wait for sender (it should not panic)
let _ = sender.join();
// Join should complete (not hang)
handle.join();
});
match result {
Ok(_) => successes += 1,
Err(_) => panics += 1,
}
}
println!(" Iterations: 100");
println!(" Successes: {}", successes);
println!(" Panics: {}", panics);
if panics > 0 {
println!(">>> FAIL: {} panics detected during shutdown\n", panics);
} else {
println!(">>> PASS: No panics during shutdown under load\n");
}
assert_eq!(panics, 0, "Shutdown under load caused panics");
}
/// Send to actor immediately after spawn.
/// Target: Race between spawn registration and first message.
#[test]
#[cfg(feature = "stress")]
fn send_to_newborn() {
println!("\n>>> STRESS: Send to Newborn Actor");
let mut total_spawned = 0;
let mut total_send_ok = 0;
let mut total_send_fail = 0;
for _ in 0..100 {
let config = RuntimeConfig {
max_actors: 1000,
router_max_messages: 10_000,
actor_max_messages: 100,
num_threads: 4,
};
let runtime = Runtime::new(config);
let handle = runtime.run().unwrap();
// Immediately spawn and send
for _ in 0..50 {
if let Ok(addr) = handle.runtime.spawn(BlackHole) {
total_spawned += 1;
// Send immediately - actor may not be registered yet
if handle.runtime.send_to::<Msg>(addr, Msg).is_ok() {
total_send_ok += 1;
} else {
total_send_fail += 1;
}
}
}
handle.shutdown();
handle.join();
}
println!(" Total spawned: {}", total_spawned);
println!(" Sends succeeded: {}", total_send_ok);
println!(" Sends failed: {}", total_send_fail);
if total_send_fail > 0 {
println!(">>> FAIL: {} messages failed to send\n", total_send_fail);
} else {
println!(">>> PASS: All messages succeeded\n");
}
assert_eq!(total_send_fail, 0, "Race condition caused failed message delivery");
println!(">>> Test complete\n");
}
/// FIXME: This test means nothing until we allow killing off actor processes
/// Rapid spawn/despawn cycles.
/// Target: Queue management under churn.
#[test]
#[cfg(feature = "stress")]
fn rapid_spawn_churn() {
println!("\n>>> STRESS: Rapid Spawn Churn");
let config = RuntimeConfig {
max_actors: 100,
router_max_messages: 10_000,
actor_max_messages: 100,
num_threads: 4,
};
let runtime = Runtime::new(config);
let handle = runtime.run().unwrap();
let spawn_count = Arc::new(AtomicUsize::new(0));
let fail_count = Arc::new(AtomicUsize::new(0));
// Multiple threads spawning actors
let mut threads = Vec::new();
for _ in 0..4 {
let rt = handle.runtime.clone();
let spawns = spawn_count.clone();
let fails = fail_count.clone();
threads.push(thread::spawn(move || {
for _ in 0..500 {
match rt.spawn(BlackHole) {
Ok(_) => {
spawns.fetch_add(1, Ordering::Relaxed);
}
Err(_) => {
fails.fetch_add(1, Ordering::Relaxed);
}
}
// Small yield to increase interleaving
thread::yield_now();
}
}));
}
// Let it churn
thread::sleep(Duration::from_millis(100));
handle.shutdown();
for t in threads {
let _ = t.join();
}
handle.join();
let total_spawns = spawn_count.load(Ordering::Relaxed);
let total_fails = fail_count.load(Ordering::Relaxed);
println!(" Spawn attempts: {}", total_spawns + total_fails);
println!(" Successes: {}", total_spawns);
println!(" Failures: {} (expected - queue fills)", total_fails);
println!(">>> Test complete - no panics\n");
}
/// Multiple threads sending to same actor.
/// Target: Inbox contention, message ordering.
#[test]
#[cfg(feature = "stress")]
fn inbox_contention() {
println!("\n>>> STRESS: Inbox Contention");
let config = RuntimeConfig {
max_actors: 10,
router_max_messages: 100_000,
actor_max_messages: 10_000,
num_threads: 4,
};
let runtime = Runtime::new(config);
let target = runtime.spawn(BlackHole).unwrap();
let handle = runtime.run().unwrap();
// Wait for registration
thread::sleep(Duration::from_millis(10));
let send_count = Arc::new(AtomicUsize::new(0));
let fail_count = Arc::new(AtomicUsize::new(0));
// 8 threads all sending to same actor
let mut threads = Vec::new();
for _ in 0..8 {
let rt = handle.runtime.clone();
let sends = send_count.clone();
let fails = fail_count.clone();
threads.push(thread::spawn(move || {
for _ in 0..10_000 {
if rt.send_to::<Msg>(target, Msg).is_ok() {
sends.fetch_add(1, Ordering::Relaxed);
} else {
fails.fetch_add(1, Ordering::Relaxed);
}
}
}));
}
for t in threads {
let _ = t.join();
}
// Let messages process
thread::sleep(Duration::from_millis(50));
handle.shutdown();
handle.join();
let total_sends = send_count.load(Ordering::Relaxed);
let total_fails = fail_count.load(Ordering::Relaxed);
println!(" Threads: 8");
println!(" Msgs per thread: 10,000");
println!(" Total sent: {}", total_sends);
println!(" Total failed: {}", total_fails);
println!(
" Success rate: {:.1}%",
(total_sends as f64 / (total_sends + total_fails) as f64) * 100.0
);
println!(">>> Test complete - no panics\n");
}
/// FIXME: Not sure this test is meaningful.
/// Shutdown timing fuzz - randomize when shutdown is called.
/// Target: Edge cases in shutdown state machine.
#[test]
#[cfg(feature = "stress")]
fn shutdown_timing_fuzz() {
println!("\n>>> STRESS: Shutdown Timing Fuzz");
let mut results = Vec::new();
for delay_us in [0, 1, 10, 100, 1000, 5000] {
let mut ok = 0;
let mut fail = 0;
for _ in 0..20 {
let result = std::panic::catch_unwind(|| {
let config = RuntimeConfig {
max_actors: 50,
router_max_messages: 1000,
actor_max_messages: 100,
num_threads: 4,
};
let runtime = Runtime::new(config);
for _ in 0..20 {
let _ = runtime.spawn(BlackHole);
}
let handle = runtime.run().unwrap();
// Specific delay
if delay_us > 0 {
thread::sleep(Duration::from_micros(delay_us));
}
handle.shutdown();
handle.join();
});
match result {
Ok(_) => ok += 1,
Err(_) => fail += 1,
}
}
results.push((delay_us, ok, fail));
}
println!(" delay_us ok fail");
println!(" -------- -- ----");
for (delay, ok, fail) in &results {
println!(" {:>8} {:>2} {:>4}", delay, ok, fail);
}
let total_fails: i32 = results.iter().map(|(_, _, f)| *f).sum();
if total_fails > 0 {
println!(
"\n>>> FAIL: {} panics across timing variations",
total_fails
);
} else {
println!("\n>>> PASS: All timing variations succeeded");
}
}

199
tests/stress/mod.rs Normal file
View file

@ -0,0 +1,199 @@
//! Stress test utilities and result reporting.
//!
//! Provides a simple framework for stress tests with JSON + pretty output.
#![allow(dead_code)] // Utilities may not all be used in every test
pub mod concurrency;
pub mod saturation;
use std::time::{Duration, Instant};
/// Results from a stress test
#[derive(Debug)]
pub struct StressResult {
pub name: String,
pub duration: Duration,
pub operations: u64,
pub successes: u64,
pub failures: u64,
pub notes: Vec<String>,
}
impl StressResult {
pub fn new(name: impl Into<String>) -> Self {
Self {
name: name.into(),
duration: Duration::ZERO,
operations: 0,
successes: 0,
failures: 0,
notes: Vec::new(),
}
}
pub fn failure_rate(&self) -> f64 {
if self.operations == 0 {
0.0
} else {
(self.failures as f64 / self.operations as f64) * 100.0
}
}
pub fn throughput(&self) -> f64 {
let secs = self.duration.as_secs_f64();
if secs > 0.0 {
self.operations as f64 / secs
} else {
0.0
}
}
pub fn note(&mut self, msg: impl Into<String>) {
self.notes.push(msg.into());
}
pub fn print(&self) {
println!("\n{}", "=".repeat(60));
println!(" STRESS: {}", self.name);
println!("{}", "=".repeat(60));
println!(" Duration: {:?}", self.duration);
println!(" Operations: {}", self.operations);
println!(" Successes: {}", self.successes);
println!(" Failures: {}", self.failures);
println!(" Failure Rate: {:.2}%", self.failure_rate());
println!(" Throughput: {:.2} ops/sec", self.throughput());
if !self.notes.is_empty() {
println!();
println!(" Notes:");
for note in &self.notes {
println!(" - {}", note);
}
}
println!("{}", "=".repeat(60));
}
pub fn to_json(&self) -> String {
format!(
r#"{{"name":"{}","duration_ms":{},"operations":{},"successes":{},"failures":{},"failure_rate_pct":{:.2},"throughput":{:.2},"notes":{:?}}}"#,
self.name,
self.duration.as_millis(),
self.operations,
self.successes,
self.failures,
self.failure_rate(),
self.throughput(),
self.notes
)
}
}
/// A simple stress test runner
pub struct Stress {
name: String,
duration: Option<Duration>,
iterations: Option<u64>,
}
impl Stress {
pub fn new(name: impl Into<String>) -> Self {
Self {
name: name.into(),
duration: None,
iterations: None,
}
}
/// Run for a fixed duration
pub fn for_duration(mut self, d: Duration) -> Self {
self.duration = Some(d);
self
}
/// Run for a fixed number of iterations
pub fn for_iterations(mut self, n: u64) -> Self {
self.iterations = Some(n);
self
}
/// Run the stress test, counting successes and failures
pub fn run<F>(self, mut f: F) -> StressResult
where
F: FnMut() -> bool, // returns true on success, false on failure
{
let mut result = StressResult::new(&self.name);
let start = Instant::now();
match (self.duration, self.iterations) {
(Some(duration), _) => {
while start.elapsed() < duration {
if f() {
result.successes += 1;
} else {
result.failures += 1;
}
result.operations += 1;
}
}
(None, Some(iterations)) => {
for _ in 0..iterations {
if f() {
result.successes += 1;
} else {
result.failures += 1;
}
result.operations += 1;
}
}
(None, None) => {
// Default: 1000 iterations
for _ in 0..1000 {
if f() {
result.successes += 1;
} else {
result.failures += 1;
}
result.operations += 1;
}
}
}
result.duration = start.elapsed();
result
}
}
// Test actors used across stress tests
use swactor::{actor::ActorInterface, runtime::Runtime};
/// An actor that just absorbs messages
pub struct BlackHole;
#[derive(Clone)]
pub struct Msg;
impl ActorInterface for BlackHole {
type Incoming = Msg;
type Response = ();
fn handle(&mut self, _ctx: &Runtime, _msg: Msg) {}
}
/// An actor that counts messages received
pub struct Counter {
pub count: usize,
}
impl Counter {
pub fn new() -> Self {
Self { count: 0 }
}
}
impl ActorInterface for Counter {
type Incoming = Msg;
type Response = ();
fn handle(&mut self, _ctx: &Runtime, _msg: Msg) {
self.count += 1;
}
}

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//! Saturation stress tests - find where the runtime breaks.
//!
//! These tests intentionally push past limits to document failure modes.
use super::{BlackHole, Counter, Msg, Stress, StressResult};
use std::time::Duration;
use swactor::runtime::{Runtime, RuntimeConfig};
/// Blast the router inbox
#[test]
#[cfg(feature = "stress")]
fn router_inbox_overflow() {
println!("\n>>> STRESS: Router Inbox Overflow");
let config = RuntimeConfig {
max_actors: 10,
router_max_messages: 100, // Tiny buffer
actor_max_messages: 1000,
num_threads: 1,
};
let runtime = Runtime::new(config);
let sink = runtime.spawn(BlackHole).unwrap();
// Blast messages without processing
let mut result = StressResult::new("router_inbox_overflow");
let start = std::time::Instant::now();
for _ in 0..10_000 {
result.operations += 1;
if runtime.send_to::<Msg>(sink, Msg).is_ok() {
result.successes += 1;
} else {
result.failures += 1;
}
}
result.duration = start.elapsed();
result.note(format!("Router buffer: 100, Messages sent: 10,000"));
// With hybrid, no failures expected
assert_eq!(result.failures, 0, "Hybrid channel should not reject");
result.print();
println!(">>> PASS: Hybrid channel prevented router overflow\n");
}
/// Blast a single actor's inbox
#[test]
#[cfg(feature = "stress")]
fn actor_inbox_overflow() {
println!("\n>>> STRESS: Actor Inbox Overflow");
let config = RuntimeConfig {
max_actors: 10,
router_max_messages: 100_000, // Large router buffer
actor_max_messages: 100, // Tiny actor inbox
num_threads: 1,
};
let runtime = Runtime::new(config);
let sink = runtime.spawn(Counter::new()).unwrap();
// Process router registration
runtime.tick();
// Now blast messages - router will accept them but actor inbox will fill
let mut sent = 0u64;
let mut router_failed = 0u64;
for _ in 0..10_000 {
if runtime.send_to::<Msg>(sink, Msg).is_ok() {
sent += 1;
} else {
router_failed += 1;
}
// Tick occasionally to let router deliver
if sent % 100 == 0 {
runtime.tick();
}
}
// Process all remaining messages
for _ in 0..5000 {
runtime.tick();
}
println!(" Router accepted: {}", sent);
println!(" Router rejected: {}", router_failed);
assert_eq!(router_failed, 0, "Router rejected message under load");
println!(">>> PASS: No message loss with hybrid channel\n");
}
/// Blast the runtime with actor spawns
#[test]
#[cfg(feature = "stress")]
fn actor_queue_overflow() {
println!("\n>>> STRESS: Actor Queue Overflow");
let config = RuntimeConfig {
max_actors: 100, // Small actor queue
router_max_messages: 10_000,
actor_max_messages: 100,
num_threads: 1,
};
let runtime = Runtime::new(config);
let mut result = StressResult::new("actor_queue_overflow");
let start = std::time::Instant::now();
// Try to spawn 500 actors into 100-slot queue
for _ in 0..500 {
result.operations += 1;
match runtime.spawn(BlackHole) {
Ok(_) => result.successes += 1,
Err(_) => result.failures += 1,
}
}
result.duration = start.elapsed();
result.note(format!("Queue capacity: 100, Spawn attempts: 500"));
result.print();
// Note: Router also takes a slot, so we expect ~99 actors max
assert_eq!(
result.failures, 0,
"Spawned more actors than queue capacity"
);
println!(">>> PASS: Actor queue correctly rejects when full\n");
}
/// FIXME: IS this actually testing what it should be?
/// Sustained overload - run at 2x capacity for extended period.
/// Documents: Does the system degrade gracefully or crash?
#[test]
#[cfg(feature = "stress")]
fn sustained_overload() {
println!("\n>>> STRESS: Sustained Overload");
let config = RuntimeConfig {
max_actors: 100,
router_max_messages: 1000,
actor_max_messages: 100,
num_threads: 1,
};
let runtime = Runtime::new(config);
// Spawn some actors
let mut actors = Vec::new();
for _ in 0..50 {
if let Ok(addr) = runtime.spawn(Counter::new()) {
actors.push(addr);
}
}
// Process registrations
for _ in 0..200 {
runtime.tick();
}
let result = Stress::new("sustained_overload")
.for_duration(Duration::from_secs(2))
.run(|| {
// Send to random actor
let idx = (std::time::Instant::now().elapsed().as_nanos() as usize) % actors.len();
let success = runtime.send_to::<Msg>(actors[idx], Msg).is_ok();
// Process some (but not all) - simulating overload
runtime.tick();
success
});
result.print();
println!(">>> System survived sustained overload without panic\n");
}

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//! Stress test suite for swactor runtime.
//!
//! Run with: cargo test --features stress stress_ -- --nocapture
//!
//! These tests are hidden behind the `stress` feature flag because they:
//! - Take longer to run
//! - Intentionally push the system to failure
//! - May produce different results on different machines
#[cfg(feature = "stress")]
mod stress;