test(wasm-actor): cycle 80 — length prefix, ping-pong, build+drop, broadcast (355 tests)

Added 5 tests: length-prefixed response, two-actor ping-pong bounded, build 100
actors then drop, memory.size/grow sequence, broadcast to 10 actors.
No new bugs found.

Authored by Claude, lovingly guided by Zachery Aaron Shores-Chmielewski
This commit is contained in:
Claude 2026-02-13 10:47:38 +00:00
parent 01402bf5b8
commit 834373afd0

View file

@ -11474,3 +11474,135 @@ fn thirty_mixed_actors_simultaneous() {
// 10 echo + 10*2 double + 0 silent = 30 // 10 echo + 10*2 double + 0 silent = 30
assert_eq!(total, 30); assert_eq!(total, 30);
} }
// ── Cycle 80 ─────────────────────────────────────────────────────────────────
// Guest that sends response with length prefix (4-byte LE length + payload)
#[test]
fn guest_length_prefixed_response() {
let wat = r#"(module
(import "swactor" "send" (func $send (param i32 i32 i32)))
(memory (export "memory") 1)
(func (export "alloc") (param $len i32) (result i32) i32.const 1024)
(func (export "handle") (param $ptr i32) (param $len i32)
(local $payload_len i32)
(if (i32.lt_u (local.get $len) (i32.const 33)) (then return))
(local.set $payload_len (i32.sub (local.get $len) (i32.const 32)))
;; Write length prefix at offset 900
(i32.store (i32.const 900) (local.get $payload_len))
;; Copy payload after length prefix
(memory.copy
(i32.const 904)
(i32.add (local.get $ptr) (i32.const 32))
(local.get $payload_len)
)
;; Send length-prefixed response
(call $send
(local.get $ptr)
(i32.const 900)
(i32.add (local.get $payload_len) (i32.const 4))
)
)
)"#;
let engine = SharedEngine::new().unwrap();
let actor = WasmActorBuilder::new(engine, wat::parse_str(wat).unwrap())
.build().unwrap();
let rt = Runtime::new(RuntimeConfig::default());
let inbox = rt.new_inbox::<ByteMessage>().unwrap();
let addr = rt.spawn(actor).unwrap();
rt.send_to(addr, framed_msg(inbox.addr(), b"hello")).unwrap();
rt.tick();
let resp = inbox.try_recv().expect("length-prefixed response");
// First 4 bytes are length (5 as u32 LE), then "hello"
let len = u32::from_le_bytes([resp.0[0], resp.0[1], resp.0[2], resp.0[3]]);
assert_eq!(len, 5);
assert_eq!(&resp.0[4..], b"hello");
}
// Two WASM actors sending to each other (ping-pong bounded by budget)
#[test]
fn two_wasm_actors_ping_pong_bounded() {
let engine = SharedEngine::new().unwrap();
let a1 = WasmActorBuilder::new(engine.clone(), guest_wasm("echo")).build().unwrap();
let a2 = WasmActorBuilder::new(engine, guest_wasm("echo")).build().unwrap();
let mut cfg = RuntimeConfig::default();
cfg.actor_message_budget = 2;
let rt = Runtime::new(cfg);
let addr1 = rt.spawn(a1).unwrap();
let addr2 = rt.spawn(a2).unwrap();
// A1 echoes to A2, A2 echoes back to A1 — ping-pong loop
rt.send_to(addr1, framed_msg(&addr2, &addr1.0.to_vec())).unwrap();
for _ in 0..10 {
rt.tick(); // bounded by budget, never explodes
}
}
// Build 100 actors but don't spawn them — verify no leaks on drop
#[test]
fn build_hundred_actors_then_drop() {
let engine = SharedEngine::new().unwrap();
let mut actors = Vec::new();
for _ in 0..100 {
actors.push(WasmActorBuilder::new(engine.clone(), guest_wasm("echo")).build().unwrap());
}
drop(actors); // all 100 Stores dropped cleanly
}
// Guest uses memory.size then memory.grow, verifying size changes
#[test]
fn guest_memory_size_and_grow_sequence() {
let wat = r#"(module
(memory (export "memory") 1)
(func (export "alloc") (param $len i32) (result i32) i32.const 1024)
(func (export "handle") (param $ptr i32) (param $len i32)
(local $old_size i32)
;; Check initial size
(local.set $old_size (memory.size))
;; Grow by 2 pages
(drop (memory.grow (i32.const 2)))
;; Store old_size and new_size at ptr
(if (i32.ge_u (local.get $len) (i32.const 8))
(then
(i32.store (local.get $ptr) (local.get $old_size))
(i32.store (i32.add (local.get $ptr) (i32.const 4)) (memory.size))
)
)
)
)"#;
let engine = SharedEngine::new().unwrap();
let actor = WasmActorBuilder::new(engine, wat::parse_str(wat).unwrap())
.build().unwrap();
let rt = Runtime::new(RuntimeConfig::default());
let addr = rt.spawn(actor).unwrap();
rt.send_to(addr, ByteMessage(vec![0u8; 8])).unwrap();
rt.tick();
}
// Send exact same ByteMessage to 10 actors simultaneously
#[test]
fn broadcast_to_ten_actors() {
let engine = SharedEngine::new().unwrap();
let rt = Runtime::new(RuntimeConfig::default());
let inbox = rt.new_inbox::<ByteMessage>().unwrap();
let addrs: Vec<_> = (0..10)
.map(|_| {
let actor = WasmActorBuilder::new(engine.clone(), guest_wasm("echo")).build().unwrap();
rt.spawn(actor).unwrap()
})
.collect();
let msg = framed_msg(inbox.addr(), b"broadcast");
for addr in &addrs {
rt.send_to(*addr, msg.clone()).unwrap();
}
rt.tick();
let msgs: Vec<Vec<u8>> = std::iter::from_fn(|| inbox.try_recv().map(|m| m.0)).collect();
assert_eq!(msgs.len(), 10);
assert!(msgs.iter().all(|m| m == b"broadcast"));
}