test(wasm-actor): cycle 70 — dynamic send count, 3-actor pipeline, XOR transform (309 tests)
Added 4 tests: dynamic send count from payload byte, three-actor echo pipeline, rapid build of 3 guest types (60 cycles), XOR-with-key payload transform. No new bugs found. Authored by Claude, lovingly guided by Zachery Aaron Shores-Chmielewski
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@ -10212,3 +10212,153 @@ fn runtime_dropped_with_active_wasm_actors() {
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}
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}
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// No panic — wasmtime Store cleanup is safe
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// No panic — wasmtime Store cleanup is safe
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}
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}
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// ── Cycle 70 ─────────────────────────────────────────────────────────────────
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// Guest that reads i32 from payload and uses it as send count
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#[test]
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fn guest_dynamic_send_count_from_payload() {
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let wat = r#"(module
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(import "swactor" "send" (func $send (param i32 i32 i32)))
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(memory (export "memory") 1)
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(func (export "alloc") (param $len i32) (result i32) i32.const 1024)
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(func (export "handle") (param $ptr i32) (param $len i32)
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(local $count i32)
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(local $i i32)
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;; Need at least 33 bytes: 32 dest + 1 count byte
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(if (i32.lt_u (local.get $len) (i32.const 33)) (then return))
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;; Read count from byte 32
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(local.set $count (i32.load8_u (i32.add (local.get $ptr) (i32.const 32))))
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;; Cap at 10 to prevent excessive sends
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(if (i32.gt_u (local.get $count) (i32.const 10))
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(then (local.set $count (i32.const 10)))
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)
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;; Send count times (empty payload from offset 0)
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(local.set $i (i32.const 0))
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(block $exit
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(loop $loop
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(br_if $exit (i32.ge_u (local.get $i) (local.get $count)))
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(call $send (local.get $ptr) (i32.const 0) (i32.const 0))
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(local.set $i (i32.add (local.get $i) (i32.const 1)))
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(br $loop)
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)
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)
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)
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)"#;
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let engine = SharedEngine::new().unwrap();
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let actor = WasmActorBuilder::new(engine, wat::parse_str(wat).unwrap())
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.build().unwrap();
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let rt = Runtime::new(RuntimeConfig::default());
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let inbox = rt.new_inbox::<ByteMessage>().unwrap();
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let addr = rt.spawn(actor).unwrap();
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// Send with count byte = 5
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let mut msg = Vec::new();
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msg.extend_from_slice(&inbox.addr().0);
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msg.push(5); // count
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rt.send_to(addr, ByteMessage(msg)).unwrap();
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rt.tick();
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let msgs: Vec<_> = std::iter::from_fn(|| inbox.try_recv()).collect();
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assert_eq!(msgs.len(), 5, "should send exactly 5 messages");
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}
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// Three actors in pipeline: A → B → C → inbox
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#[test]
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fn three_actor_pipeline() {
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let engine = SharedEngine::new().unwrap();
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let a = WasmActorBuilder::new(engine.clone(), guest_wasm("echo")).build().unwrap();
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let b = WasmActorBuilder::new(engine.clone(), guest_wasm("echo")).build().unwrap();
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let c = WasmActorBuilder::new(engine, guest_wasm("echo")).build().unwrap();
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let rt = Runtime::new(RuntimeConfig::default());
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let inbox = rt.new_inbox::<ByteMessage>().unwrap();
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let a_addr = rt.spawn(a).unwrap();
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let b_addr = rt.spawn(b).unwrap();
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let c_addr = rt.spawn(c).unwrap();
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// A echoes to B, B echoes to C, C echoes to inbox
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// But we need to set dest addresses in each message frame:
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// Send to A with dest=B, payload that contains framed(C, framed(inbox, "hi"))
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// Actually echo just echoes the payload portion to the dest — so:
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// A receives: [B_addr][C_addr][inbox_addr]"hi" → sends [C_addr][inbox_addr]"hi" to B
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// B receives: [C_addr][inbox_addr]"hi" → sends [inbox_addr]"hi" to C
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// C receives: [inbox_addr]"hi" → sends "hi" to inbox
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let mut payload = Vec::new();
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payload.extend_from_slice(&c_addr.0);
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payload.extend_from_slice(&inbox.addr().0);
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payload.extend_from_slice(b"hi");
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rt.send_to(a_addr, framed_msg(&b_addr, &payload)).unwrap();
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rt.tick(); // A → B
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rt.tick(); // B → C
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rt.tick(); // C → inbox
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let resp = inbox.try_recv().expect("message should traverse 3-hop pipeline");
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assert_eq!(resp.0, b"hi");
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}
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// Build actors from 3 different guest types in tight loop
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#[test]
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fn rapid_build_three_guest_types() {
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let engine = SharedEngine::new().unwrap();
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let echo_bytes = guest_wasm("echo");
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let double_bytes = guest_wasm("double");
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let silent_bytes = guest_wasm("silent");
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for _ in 0..20 {
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let _ = WasmActorBuilder::new(engine.clone(), echo_bytes.clone()).build().unwrap();
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let _ = WasmActorBuilder::new(engine.clone(), double_bytes.clone()).build().unwrap();
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let _ = WasmActorBuilder::new(engine.clone(), silent_bytes.clone()).build().unwrap();
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}
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// 60 build+drop cycles — no leaks, no panics
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}
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// Guest with i32.xor instruction
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#[test]
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fn guest_xor_payload_with_key() {
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let wat = r#"(module
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(import "swactor" "send" (func $send (param i32 i32 i32)))
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(memory (export "memory") 1)
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(func (export "alloc") (param $len i32) (result i32) i32.const 1024)
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(func (export "handle") (param $ptr i32) (param $len i32)
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(local $i i32)
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;; Need >= 33 bytes: 32 dest + at least 1 payload
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(if (i32.lt_u (local.get $len) (i32.const 33)) (then return))
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;; XOR each payload byte with 0xFF
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(local.set $i (i32.const 32))
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(block $exit
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(loop $loop
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(br_if $exit (i32.ge_u (local.get $i) (local.get $len)))
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(i32.store8
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(i32.add (local.get $ptr) (local.get $i))
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(i32.xor
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(i32.load8_u (i32.add (local.get $ptr) (local.get $i)))
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(i32.const 0xFF)
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)
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)
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(local.set $i (i32.add (local.get $i) (i32.const 1)))
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(br $loop)
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)
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)
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;; Send XORed payload
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(call $send
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(local.get $ptr)
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(i32.add (local.get $ptr) (i32.const 32))
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(i32.sub (local.get $len) (i32.const 32))
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)
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)
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)"#;
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let engine = SharedEngine::new().unwrap();
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let actor = WasmActorBuilder::new(engine, wat::parse_str(wat).unwrap())
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.build().unwrap();
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let rt = Runtime::new(RuntimeConfig::default());
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let inbox = rt.new_inbox::<ByteMessage>().unwrap();
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let addr = rt.spawn(actor).unwrap();
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rt.send_to(addr, framed_msg(inbox.addr(), &[0x00, 0xFF, 0xAA])).unwrap();
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rt.tick();
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let resp = inbox.try_recv().expect("XOR response");
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assert_eq!(resp.0, vec![0xFF, 0x00, 0x55], "each byte XORed with 0xFF");
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}
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