test(wasm-actor): cycle 70 — dynamic send count, 3-actor pipeline, XOR transform (309 tests)

Added 4 tests: dynamic send count from payload byte, three-actor echo pipeline,
rapid build of 3 guest types (60 cycles), XOR-with-key payload transform.
No new bugs found.

Authored by Claude, lovingly guided by Zachery Aaron Shores-Chmielewski
This commit is contained in:
Claude 2026-02-13 10:29:47 +00:00
parent 7098c0e30d
commit 2fa72be283

View file

@ -10211,4 +10211,154 @@ fn runtime_dropped_with_active_wasm_actors() {
// rt dropped here with live actors and unprocessed responses
}
// No panic — wasmtime Store cleanup is safe
}
// ── Cycle 70 ─────────────────────────────────────────────────────────────────
// Guest that reads i32 from payload and uses it as send count
#[test]
fn guest_dynamic_send_count_from_payload() {
let wat = r#"(module
(import "swactor" "send" (func $send (param i32 i32 i32)))
(memory (export "memory") 1)
(func (export "alloc") (param $len i32) (result i32) i32.const 1024)
(func (export "handle") (param $ptr i32) (param $len i32)
(local $count i32)
(local $i i32)
;; Need at least 33 bytes: 32 dest + 1 count byte
(if (i32.lt_u (local.get $len) (i32.const 33)) (then return))
;; Read count from byte 32
(local.set $count (i32.load8_u (i32.add (local.get $ptr) (i32.const 32))))
;; Cap at 10 to prevent excessive sends
(if (i32.gt_u (local.get $count) (i32.const 10))
(then (local.set $count (i32.const 10)))
)
;; Send count times (empty payload from offset 0)
(local.set $i (i32.const 0))
(block $exit
(loop $loop
(br_if $exit (i32.ge_u (local.get $i) (local.get $count)))
(call $send (local.get $ptr) (i32.const 0) (i32.const 0))
(local.set $i (i32.add (local.get $i) (i32.const 1)))
(br $loop)
)
)
)
)"#;
let engine = SharedEngine::new().unwrap();
let actor = WasmActorBuilder::new(engine, wat::parse_str(wat).unwrap())
.build().unwrap();
let rt = Runtime::new(RuntimeConfig::default());
let inbox = rt.new_inbox::<ByteMessage>().unwrap();
let addr = rt.spawn(actor).unwrap();
// Send with count byte = 5
let mut msg = Vec::new();
msg.extend_from_slice(&inbox.addr().0);
msg.push(5); // count
rt.send_to(addr, ByteMessage(msg)).unwrap();
rt.tick();
let msgs: Vec<_> = std::iter::from_fn(|| inbox.try_recv()).collect();
assert_eq!(msgs.len(), 5, "should send exactly 5 messages");
}
// Three actors in pipeline: A → B → C → inbox
#[test]
fn three_actor_pipeline() {
let engine = SharedEngine::new().unwrap();
let a = WasmActorBuilder::new(engine.clone(), guest_wasm("echo")).build().unwrap();
let b = WasmActorBuilder::new(engine.clone(), guest_wasm("echo")).build().unwrap();
let c = WasmActorBuilder::new(engine, guest_wasm("echo")).build().unwrap();
let rt = Runtime::new(RuntimeConfig::default());
let inbox = rt.new_inbox::<ByteMessage>().unwrap();
let a_addr = rt.spawn(a).unwrap();
let b_addr = rt.spawn(b).unwrap();
let c_addr = rt.spawn(c).unwrap();
// A echoes to B, B echoes to C, C echoes to inbox
// But we need to set dest addresses in each message frame:
// Send to A with dest=B, payload that contains framed(C, framed(inbox, "hi"))
// Actually echo just echoes the payload portion to the dest — so:
// A receives: [B_addr][C_addr][inbox_addr]"hi" → sends [C_addr][inbox_addr]"hi" to B
// B receives: [C_addr][inbox_addr]"hi" → sends [inbox_addr]"hi" to C
// C receives: [inbox_addr]"hi" → sends "hi" to inbox
let mut payload = Vec::new();
payload.extend_from_slice(&c_addr.0);
payload.extend_from_slice(&inbox.addr().0);
payload.extend_from_slice(b"hi");
rt.send_to(a_addr, framed_msg(&b_addr, &payload)).unwrap();
rt.tick(); // A → B
rt.tick(); // B → C
rt.tick(); // C → inbox
let resp = inbox.try_recv().expect("message should traverse 3-hop pipeline");
assert_eq!(resp.0, b"hi");
}
// Build actors from 3 different guest types in tight loop
#[test]
fn rapid_build_three_guest_types() {
let engine = SharedEngine::new().unwrap();
let echo_bytes = guest_wasm("echo");
let double_bytes = guest_wasm("double");
let silent_bytes = guest_wasm("silent");
for _ in 0..20 {
let _ = WasmActorBuilder::new(engine.clone(), echo_bytes.clone()).build().unwrap();
let _ = WasmActorBuilder::new(engine.clone(), double_bytes.clone()).build().unwrap();
let _ = WasmActorBuilder::new(engine.clone(), silent_bytes.clone()).build().unwrap();
}
// 60 build+drop cycles — no leaks, no panics
}
// Guest with i32.xor instruction
#[test]
fn guest_xor_payload_with_key() {
let wat = r#"(module
(import "swactor" "send" (func $send (param i32 i32 i32)))
(memory (export "memory") 1)
(func (export "alloc") (param $len i32) (result i32) i32.const 1024)
(func (export "handle") (param $ptr i32) (param $len i32)
(local $i i32)
;; Need >= 33 bytes: 32 dest + at least 1 payload
(if (i32.lt_u (local.get $len) (i32.const 33)) (then return))
;; XOR each payload byte with 0xFF
(local.set $i (i32.const 32))
(block $exit
(loop $loop
(br_if $exit (i32.ge_u (local.get $i) (local.get $len)))
(i32.store8
(i32.add (local.get $ptr) (local.get $i))
(i32.xor
(i32.load8_u (i32.add (local.get $ptr) (local.get $i)))
(i32.const 0xFF)
)
)
(local.set $i (i32.add (local.get $i) (i32.const 1)))
(br $loop)
)
)
;; Send XORed payload
(call $send
(local.get $ptr)
(i32.add (local.get $ptr) (i32.const 32))
(i32.sub (local.get $len) (i32.const 32))
)
)
)"#;
let engine = SharedEngine::new().unwrap();
let actor = WasmActorBuilder::new(engine, wat::parse_str(wat).unwrap())
.build().unwrap();
let rt = Runtime::new(RuntimeConfig::default());
let inbox = rt.new_inbox::<ByteMessage>().unwrap();
let addr = rt.spawn(actor).unwrap();
rt.send_to(addr, framed_msg(inbox.addr(), &[0x00, 0xFF, 0xAA])).unwrap();
rt.tick();
let resp = inbox.try_recv().expect("XOR response");
assert_eq!(resp.0, vec![0xFF, 0x00, 0x55], "each byte XORed with 0xFF");
}