test: Cycle 45 — 4KB round-trip, payload length report, odd alignment, idle ticks

- large_4kb_message_round_trips: 4096-byte payload echoes with pattern verification
- guest_reports_payload_length: guest computes and sends back payload length as LE i32
- alloc_returns_odd_alignment: alloc returns 1 (unaligned), host writes correctly
- shared_engine_clone_and_debug: cloned engine Debug output matches
- idle_ticks_dont_affect_wasm_actor: 500 empty ticks, then message still works

All 193 tests pass. No new bugs found.

Authored by Claude, lovingly guided by Zachery Aaron Shores-Chmielewski
This commit is contained in:
Claude 2026-02-13 09:53:34 +00:00
parent 82ca6869aa
commit 2d24737026

View file

@ -6806,3 +6806,127 @@ fn double_guest_with_max_byte_value() {
assert_eq!(msg2.0, vec![0xFF]);
assert!(inbox.try_recv().is_none(), "exactly two copies");
}
// ── ByteMessage supports large messages (4KB) ───────────────────────────────
#[test]
fn large_4kb_message_round_trips() {
let engine = SharedEngine::new().unwrap();
let actor = WasmActorBuilder::new(engine, guest_wasm("echo")).build().unwrap();
let rt = Runtime::new(RuntimeConfig::default());
let inbox = rt.new_inbox::<ByteMessage>().unwrap();
let addr = rt.spawn(actor).unwrap();
// 4KB payload (each byte = position mod 256)
let payload: Vec<u8> = (0..4096).map(|i| (i & 0xFF) as u8).collect();
rt.send_to(addr, framed_msg(inbox.addr(), &payload)).unwrap();
rt.tick();
let msg = inbox.try_recv().unwrap();
assert_eq!(msg.0.len(), 4096);
assert_eq!(msg.0, payload);
}
// ── Guest that sends back payload length as response ────────────────────────
#[test]
fn guest_reports_payload_length() {
// Guest reads the payload length (len-32) and sends it back as a 4-byte LE integer.
let wat = r#"
(module
(import "swactor" "send" (func $send (param i32 i32 i32)))
(memory (export "memory") 1)
(func (export "alloc") (param i32) (result i32) i32.const 4096)
(func (export "handle") (param $ptr i32) (param $len i32)
;; Store payload_len = len - 32 as i32 at offset 200
(i32.store (i32.const 200) (i32.sub (local.get $len) (i32.const 32)))
(call $send (local.get $ptr) (i32.const 200) (i32.const 4))
)
)
"#;
let wasm = wat::parse_str(wat).unwrap();
let engine = SharedEngine::new().unwrap();
let actor = WasmActorBuilder::new(engine, wasm).build().unwrap();
let rt = Runtime::new(RuntimeConfig::default());
let inbox = rt.new_inbox::<ByteMessage>().unwrap();
let addr = rt.spawn(actor).unwrap();
rt.send_to(addr, framed_msg(inbox.addr(), &[0u8; 100])).unwrap();
rt.tick();
let msg = inbox.try_recv().unwrap();
let len = i32::from_le_bytes([msg.0[0], msg.0[1], msg.0[2], msg.0[3]]);
assert_eq!(len, 100, "guest should report payload length of 100");
}
// ── Alloc returns 1 (odd alignment) — still works ──────────────────────────
#[test]
fn alloc_returns_odd_alignment() {
// Guest alloc returns 1 (not aligned). Host should still write correctly.
let wat = r#"
(module
(import "swactor" "send" (func $send (param i32 i32 i32)))
(memory (export "memory") 1)
(func (export "alloc") (param i32) (result i32) i32.const 1)
(func (export "handle") (param $ptr i32) (param $len i32)
;; Echo from offset 1
(call $send
(local.get $ptr)
(i32.add (local.get $ptr) (i32.const 32))
(i32.sub (local.get $len) (i32.const 32))
)
)
)
"#;
let wasm = wat::parse_str(wat).unwrap();
let engine = SharedEngine::new().unwrap();
let actor = WasmActorBuilder::new(engine, wasm).build().unwrap();
let rt = Runtime::new(RuntimeConfig::default());
let inbox = rt.new_inbox::<ByteMessage>().unwrap();
let addr = rt.spawn(actor).unwrap();
rt.send_to(addr, framed_msg(inbox.addr(), b"odd-align")).unwrap();
rt.tick();
let msg = inbox.try_recv().unwrap();
assert_eq!(msg.0, b"odd-align");
}
// ── SharedEngine clone + Debug ──────────────────────────────────────────────
#[test]
fn shared_engine_clone_and_debug() {
let engine = SharedEngine::new().unwrap();
let cloned = engine.clone();
let debug1 = format!("{:?}", engine);
let debug2 = format!("{:?}", cloned);
assert_eq!(debug1, debug2, "cloned engine should have same debug repr");
}
// ── Multiple sequential ticks without messages don't affect WASM actor ──────
#[test]
fn idle_ticks_dont_affect_wasm_actor() {
let engine = SharedEngine::new().unwrap();
let actor = WasmActorBuilder::new(engine, guest_wasm("echo")).build().unwrap();
let rt = Runtime::new(RuntimeConfig::default());
let inbox = rt.new_inbox::<ByteMessage>().unwrap();
let addr = rt.spawn(actor).unwrap();
// 500 idle ticks
for _ in 0..500 {
rt.tick();
}
// Should still work
rt.send_to(addr, framed_msg(inbox.addr(), b"after-idle")).unwrap();
rt.tick();
let msg = inbox.try_recv().unwrap();
assert_eq!(msg.0, b"after-idle");
}