164 lines
6.1 KiB
Rust
164 lines
6.1 KiB
Rust
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//! Composite engine and cloneable scheduler handle.
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use std::sync::{Arc, Weak};
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use std::time::Duration;
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use crate::backend::{Capabilities, EngineError, ExecutionBackend};
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use crate::time::{EngineInstant, Interval, Timer, Timeout};
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/// The composite engine: retains a configured core runtime and its execution
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/// backend, and owns the sole core-driving loop for that runtime.
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///
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/// Construct with [`Engine::new`]; obtain a scheduler handle with
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/// [`Engine::handle`].
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pub struct Engine {
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/// Retained so the engine owns the runtime it drives for its full lifetime.
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/// The core driver holds its own clone; this field anchors ownership (and
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/// future admin/shutdown surfaces) even though it is not read directly.
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#[allow(dead_code)]
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runtime: Arc<swactor::runtime::Runtime>,
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backend: Arc<dyn ExecutionBackend>,
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}
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impl Engine {
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/// Construct an engine over `runtime` driven by `backend`.
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///
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/// The runtime must be fully configured beforehand; after construction the
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/// engine is its sole driver. Construction fails if `backend` does not
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/// advertise a capability the engine requires (at minimum, `tasks`).
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pub fn new(
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runtime: Arc<swactor::runtime::Runtime>,
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backend: impl ExecutionBackend,
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) -> Result<Self, EngineError> {
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let backend: Arc<dyn ExecutionBackend> = Arc::new(backend);
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if !backend.capabilities().tasks {
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return Err(EngineError::MissingRequiredCapability);
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}
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// Install exactly one core-driving loop; the engine is now the sole
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// driver of `runtime`. This is substrate-neutral — no Tokio feature
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// gate — so core progression does not silently disappear when an
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// alternate backend is used (ENGINE_SPEC.md).
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crate::core_driver::install(runtime.clone(), &backend);
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Ok(Engine { runtime, backend })
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}
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/// Return a clonable handle for scheduling engine work.
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///
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/// The handle holds a *weak* backend reference, so handles — and engine
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/// work that captures them — never keep the backend alive. Dropping the
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/// [`Engine`] releases the backend (and its owned runtime / core-driver
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/// task) once no other strong reference remains (ENGINE_SPEC.md).
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pub fn handle(&self) -> EngineHandle {
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EngineHandle {
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backend: Arc::downgrade(&self.backend),
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}
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}
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}
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/// A cloneable scheduler handle.
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///
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/// Schedules work and reads engine time without exposing the underlying
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/// backend; in particular it never hands out a raw `tokio::runtime::Handle`.
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/// The handle holds a **weak** backend reference: it does not keep the engine
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/// or its backend alive. Using a handle after its engine has been dropped
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/// degrades gracefully — scheduled work is dropped, timers never fire, and
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/// capability checks report no capabilities — rather than retaining the
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/// backend (ENGINE_SPEC.md).
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#[derive(Clone)]
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pub struct EngineHandle {
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backend: Weak<dyn ExecutionBackend>,
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}
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impl EngineHandle {
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/// Upgrade to the live backend, or `None` if the owning engine is gone.
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fn backend(&self) -> Option<Arc<dyn ExecutionBackend>> {
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self.backend.upgrade()
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}
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/// Schedule `task` as cooperative engine work.
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///
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/// A no-op once the owning engine has been dropped: the work is discarded
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/// rather than keeping the backend alive.
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pub fn spawn<F>(&self, task: F)
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where
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F: Future<Output = ()> + Send + 'static,
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{
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if let Some(backend) = self.backend() {
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backend.spawn(Box::pin(task));
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}
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}
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/// Schedule `work` on a dedicated blocking thread.
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///
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/// A no-op once the owning engine has been dropped.
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pub fn spawn_blocking<F>(&self, work: F)
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where
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F: FnOnce() + Send + 'static,
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{
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if let Some(backend) = self.backend() {
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backend.spawn_blocking(Box::new(work));
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}
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}
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/// Produce a future that completes after `delay`.
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///
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/// Once the owning engine has been dropped this returns a timer that never
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/// fires.
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pub fn timer(&self, delay: Duration) -> Timer {
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match self.backend() {
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Some(backend) => Timer { inner: backend.timer(delay) },
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None => Timer::closed(),
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}
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}
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/// Produce a future that recurs every `period`.
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pub fn interval(&self, period: Duration) -> Interval {
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Interval {
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period,
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backend: self.backend.clone(),
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current: None,
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}
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}
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/// Race `future` against an engine timer.
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///
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/// Resolves to `Ok` with the future's output if it completes within
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/// `duration`, or [`Err(Elapsed)`](crate::Elapsed) when the timer fires
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pub fn timeout<F: std::future::Future>(&self, duration: Duration, future: F) -> Timeout<F> {
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Timeout::new(self.timer(duration), future)
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}
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/// Read the engine's monotonic clock.
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///
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/// Falls back to the real wall clock once the owning engine has been
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/// dropped, since the substrate clock is no longer available.
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pub fn now(&self) -> EngineInstant {
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match self.backend() {
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Some(backend) => backend.now(),
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None => EngineInstant::now(),
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}
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}
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/// Report the backend's advertised capabilities.
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///
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/// Reports no capabilities once the owning engine has been dropped.
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pub fn capabilities(&self) -> Capabilities {
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match self.backend() {
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Some(backend) => backend.capabilities(),
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None => Capabilities::NONE,
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}
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}
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/// Validate that this engine satisfies `required` before starting work.
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///
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/// Returns `Err` if the backend cannot provide a requested capability, or
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/// if the owning engine has been dropped. Call this before allocating
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/// resources, starting background work, or becoming externally visible so
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/// that an incompatible engine is rejected early (ENGINE_SPEC.md).
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pub fn require(&self, required: Capabilities) -> Result<(), EngineError> {
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match self.backend() {
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Some(backend) if backend.capabilities().satisfies(required) => Ok(()),
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_ => Err(EngineError::MissingRequiredCapability),
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}
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}
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}
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